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Fixed in Unity 2017.1



Found in


Issue ID




[UWP] OnButtonClick() gets triggered multiple times before releasing Xbox One Controller button A

Windows Store Apps



Priority: 4Not yet prioritized for a release


Severity: 2No workaround

Steps to reproduce:
1. Open attached project
2. Build for WSA Universal 10 SDK
3. Open VS solution
4. Deploy on local machine
5. Hower over "Scene2" button with mouse
6. Press/hold A button on Xbox One Controller

Expected result: OnButtonClick() is triggered only once before releasing button A
Actual result: OnButtonClick() is triggered multiple times before releasing button A

Not reproducible on Editor, Windows Standalone

Reproducible with: 5.5.0b1, 5.5.1p2, 5.6.0b6

Comments (1)

  1. 37095ba870fd44feb288cb0040628a6e?d=mm


    Mar 24, 2017 01:05


    Add a check to ensure a small delay between handling button clicks in the UI. When a button click is detected, check that it has been at least ~0.2 seconds since a button click was handled, otherwise do not action the button click.

    Since the issue mainly affects buttons that navigate between scenes, this delay will not affect responsiveness, but does eliminate the problem.

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