Search Issue Tracker

Fixed in Unity 2017.1.0f3

Votes

1

Found in

5.5.0f3

Issue ID

875834

Regression

No

[UWP] OnButtonClick() gets triggered multiple times before releasing Xbox One Controller button A

Universal Windows Platform

-

-

Priority: 4Not yet prioritized for a release

-

Severity: 2Core functionality majorly impacted

Steps to reproduce:
1. Open attached project
2. Build for WSA Universal 10 SDK
3. Open VS solution
4. Deploy on local machine
5. Hower over "Scene2" button with mouse
6. Press/hold A button on Xbox One Controller

Expected result: OnButtonClick() is triggered only once before releasing button A
Actual result: OnButtonClick() is triggered multiple times before releasing button A

Not reproducible on Editor, Windows Standalone

Reproducible with: 5.5.0b1, 5.5.1p2, 5.6.0b6

Comments (2)

  1. C2b77c8406010be5be219a19ed7ae06d?d=mm

    nyarsulik

    Nov 08, 2018 02:45

    This is happening to me using 2018.2.14f1. It doesn't do this in editor, but in VS and then further in Xbox One my game is unplayable while two controllers are connected. When only one controller connected this works fine, no problems. The second I connect a second controller, all input fires multiple times in one press, like it is triggering on the "press" and then repeating like crazy.

  2. 37095ba870fd44feb288cb0040628a6e?d=mm

    pumpkinszwan

    Mar 24, 2017 01:05

    Workaround:

    Add a check to ensure a small delay between handling button clicks in the UI. When a button click is detected, check that it has been at least ~0.2 seconds since a button click was handled, otherwise do not action the button click.

    Since the issue mainly affects buttons that navigate between scenes, this delay will not affect responsiveness, but does eliminate the problem.

All about bugs

View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.