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Fixed

Fixed in 6000.3.4f1, 6000.4.0b4, 6000.5.0a5

Votes

0

Found in

6000.4.0a2

6000.4.0a5

Issue ID

UUM-130734

Regression

Yes

UUM - Starting Virtual Player after Project upgrade throws Asset Database errors

Play Mode Framework

-

Steps to reproduce:

  1. Open the attached project
  2. Open Multiplayer Play Mode window (Window -> Multiplayer -> Multiplayer Play Mode)
  3. Start a Virtual Player
  4. Observe the Virtual Player's Console window

Actual results: "Asset Database is set to Read Only, but it has found out-of-date assets. This should not happen!" and "Refresh completed but there are assets queued up for importing. Check for code that modifies assets which gets called after OnPostProcessAllAssets." errors are thrown in Virtual Player's Console

Expected results: No errors are thrown when Virtual Player is started

Reproducible with versions: 6000.3.0a2(1.6.1), 6000.3.0f1 (2.0.1), 6000.4.0a5(2.0.0), 6000.5.a2(2.0.1)

Not reproducible with versions: 6000.0.63f1 (1.6.1), 6000.2.14f1 (1.6.1), 6000.3.0a1(1.6.1)

Tested on (OS): macOS 26.1

Notes:

  • The issue is most consistent when opening the project without the Library folder on a new Editor version.
  • The issue is not tied to the MPPM package. Opening the project on 6000.3.0a1 will not reproduce the errors. Re-extracting the project and opening it with 6000.3.0a2 will reproduce the errors even though the MPPM package is 1.6.1 for both Editor patches.
  1. Resolution Note:

    The cause of this issue is the VFXManager.asset file, whenever kCurrentRuntimeDataVersion is incremented when runtime data changes, it expected to automatically being upgraded in user project which is not the correct behaviour and the VFX graph team has plans to to take this out for 6.5. The fix for 6.5 for this issue will be included in this refactor

  2. Resolution Note (fix version 6000.5.0a5):

    The cause of this issue is the VFXManager.asset file, whenever kCurrentRuntimeDataVersion is incremented when runtime data changes, it expected to automatically being upgraded in user project which is not the correct behaviour and the VFX graph team has plans to to take this out for 6.5. The fix for 6.5 for this issue will be included in this refactor

  3. Resolution Note (fix version 6000.4.0b4):

    The cause of this issue is the VFXManager.asset file, whenever kCurrentRuntimeDataVersion is incremented when runtime data changes, it expected to automatically being upgraded in user project which is not the correct behaviour and the VFX graph team has plans to to take this out for 6.5. The fix for 6.5 for this issue will be included in this refactor

  4. Resolution Note (fix version 6000.4.0b4):

    The cause of this issue is the VFXManager.asset file, whenever kCurrentRuntimeDataVersion is incremented when runtime data changes, it expected to automatically being upgraded in user project which is not the correct behaviour and the VFX graph team has plans to to take this out for 6.5. The fix for 6.5 for this issue will be included in this refactor

  5. Resolution Note (fix version 6000.3.4f1):

    The cause of this issue is the VFXManager.asset file, whenever kCurrentRuntimeDataVersion is incremented when runtime data changes, it expected to automatically being upgraded in user project which is not the correct behaviour and the VFX graph team has plans to to take this out for 6.5. The fix for 6.5 for this issue will be included in this refactor

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