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Fixed
Fixed in 6000.3.0b2, 6000.4.0a1
Votes
0
Found in
6000.3.0a6
6000.4.0a1
Issue ID
UUM-115058
Regression
No
[Usability] Shaders cannot be visually compared and Info Panels aren't easily readable in the Terrain Shaders Sample
Steps to reproduce:
- Open any HDRP or URP Project with Shader Graph Installed
- Download and Install the "Terrain Shaders" Sample from the Package Manager
- Open either the "TerrainURP" or "TerrainHDRP" Scene
- Enter Play Mode and try clicking any buttons
- Select Shader Info Panels in the Hierarchy and click f to focus them
- Try reading the info panels in Scene View
Actual results:
Entering Play Mode shows a single Terrain Shader example and there are not controls to move Camera between examples
The Sun (Directional Light) is positioned behind all of the Terrains and their info panels, reading these panels in Scene View while they provide Shadows does not make reading them easy
Expected results:
As there are different Terrain Shader examples in the Scene, users might expect controls in Play Mode or Scene View () to cycle between the different Terrains to compare them visually
The Sun is positioned so light drops on the readable info panels
Reproducible with versions: 6000.3.0a6
Can’t test with versions: 2022.3.66f1, 6000.0.56f1, 6000.1.16f1, 6000.2.2f1 (No Terrain Shader Graph Nodes)
Tested on (OS): Windows 11
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Resolution Note (fix version 6000.3.0b2):
The camera was not moving from one sample to another when in play mode and in the game view. This was fixed by properly assigning the camera to the script that controls the camera. Now it moves correctly.
The information signs in the scenes are facing away from the main light source, so the text on the signs is in shadow. I improved the readability of the text by increasing the brightness of shadow areas using the post-process settings. The light direction in the scene is currently set to get maximum visual quality on the terrain, so it's not possible for the light to face the opposite direction.