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Fixed in 10.1.0-preview.14

Fixed in 7.5.2, 8.3.1



Found in [Package]


Issue ID




[URP] Transparent meshes are rendered as opaques when using Lit Shader with Custom Render Pass

Package: Scriptable Render Pipeline Universal


Reproduction steps:
1. Open customer's attached project in ""
2. Open Scene named "Scene.unity"
3. Notice that there are 2 Quads in the Scene
4. Notice that the blue Quad is using a transparent material with Alpha channel that is semi-transparent (Alpha 145 out of 255)
5. Move around in the Scene so you can see blue Quad overlapping with red one (Blue in front)

Expected result: you will be able to see the red Quad trough the blue Quad because the blue Quad is transparent
Actual result: the blue Quad is rendered as Opaque and nothing can be seen through it (images of Actual and Expected are attached)

Reproducible with: URP 7.4.1 (2019.4.8f1), URP 9.0.0-preview.35 (2020.1.2f1), URP 10.0.0-preview.26 (2020.2.0a20)
Not reproducible with: 7.2.0 (2019.3.6f1), URP 7.3.1 (2019.4.8f1)
Could not test with 2018.4 because couldn't resolve package errors

  1. Resolution Note (fix version 10.1.0-preview.14):

    Fixed in Universal Render Pipeline 10.2.0 (Verified with 2020.2.0b12)

  2. Resolution Note (fix version 7.5.2):

    Fixed in Universal Render Pipeline 7.5.3 (Verified in 2019.4.19f1 (ca5b14067cec))

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