Search Issue Tracker
Fixed
Fixed in 2023.3.0b11
Votes
0
Found in
2023.3.0b3
Issue ID
UUM-61041
Regression
Yes
[URP] Scene view shadows broken on deferred rendering path
Open the attached project. Search the project for the PC_Renderer asset and change the rendering path from Forward to Deferred. Shadows are now broken in the scene view but appear fine in the game view.
Images of the expected and broken shadow results are also attached.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “[Worker0] Could not generate preview image“ error when opening macOS native plugin in the Inspector with Architecture to build for set to ARM 64-bit
- [iOS] Application.absoluteURL is empty on Awake/Start when opening via deep link with Splash Screen disabled
- Crash on MemoryManager::Deallocate when rapidly calling Addressables.LoadAssetAsync
- Crash on physx::shdfnd::atomicIncrement when adjusting values on a character controller component after entering Play mode in Prefab edit mode
- [Rendering Debugger] [NewInputSystem] Debug Overlays in Play mode throws InvalidOperationException when using New Input System
Add comment