Search Issue Tracker
Fixed
Fixed in 2023.3.0b11
Votes
0
Found in
2023.3.0b3
Issue ID
UUM-61041
Regression
Yes
[URP] Scene view shadows broken on deferred rendering path
Open the attached project. Search the project for the PC_Renderer asset and change the rendering path from Forward to Deferred. Shadows are now broken in the scene view but appear fine in the game view.
Images of the expected and broken shadow results are also attached.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Profiler - Taking you to the wrong section when using 'show'
- Draw Renderers custom pass doesn't work with SSGI
- WebCamTexture does not set the requested resolution when used in WebGL
- Editor default Stylesheet/Matching Selector buttons in Debugger don't do anything
- Graphics.DrawMeshNow stops rendering Render Texture after a few frames when viewed in the Player
Add comment