Search Issue Tracker
Fixed in 2021.1.X
Fixed in 2019.4.X, 2020.2.X
Votes
2
Found in
2019.4
2019.4.0f1
2020.1
2020.2
Issue ID
1256788
Regression
No
[URP] Particle System 'Sorting Fudge' is dependent on camera position resulting in incorrect render order / depth
How to reproduce:
1. Open attached project "SortingFudgeErrorStripped.zip" and scene "SampleScene"
2. Enter Play mode
3. In Scene window, zoom in and out
4. Observe the Cube1 and ParticleSystem2
Expected result: the render order is not changing
Actual result: the render order change when zooming out
Reproducible with: 2019.4.2f1 (7.3.1), 2020.1.0b14, 2020.2.0a15 (8.1.0, 9.0.0-prev.14)
Could not test with: 2018.4 (urp was not yet implemented)
Comments (1)
-
forestrf
Nov 27, 2020 18:00
Will this fix be backported?
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- GfxDevice::UpdateBufferRanges when running UIBuilder tests
- [Android][BiRP] Depth processing is handled incorrectly on certain Android devices when using 2 camera's
- [APV] Cancelling Display Dialog Error is thrown after Adaptive Probe Volumes tab is open in Lighting Window
- [APV] NullReferenceException is thrown when baking Adaptive Probe Volume for a Terrain with Non-GI Contributing Tree Prototypes and multiple APV objects with different LayerMasks are present on the scene
- Hands are not recognized when using Hololens 2
Resolution Note (fix version 2021.1):
Fixed in: 2021.1.0a8
Resolution Note (fix version 2020.2):
Fixed in: 2020.2.2f1