Search Issue Tracker
Fixed in 7.3.0
Fixed in 7.2.2, 7.3.0, 8.1.0
Votes
1
Found in [Package]
8.0.1, 7.2.0, 7.1.8, 7.1.5, 7.1.1
Issue ID
1219374
Regression
Yes
[URP] NullReferenceException threw on adding the "Light 2D (Experimental)" component when 2d render data not assigned.
Adding the "Light 2D (Experimental)" component causes the editor to throw NullReferenceException continuously when 2D render data not assigned to URP Pipeline, refer attached video.
Steps to repro:
1. Create a new project
2. Windows > Package Manager >Universal RP > Install
3. Create a URP Pipeline.
4. Edit > Project Setting >Graphics > Scriptable Render Pipeline Setting > URP Pipeline >Select
5. Hierarchy > Create Empty GameObject
6. Add "Light 2D (Experimental)" component in the Inspector
Actual Result:
NullReferenceException is thrown on adding the "Light 2D (Experimental)" component when 2d render data not assigned
Expected Result:
No Error in Console and "2D render data Not assigned " message shows.
Tested with Unity versions:
2020.2.0a2, 2020.1.0b1, 2019.3.3f1, 2019.3.0b4
Package found version: 8.0.1, 7.2.0, 7.1.8, 7.1.5, 7.1.1
Package working fine version: 7.0.1
Environment:
Windows 10 & macOS 10.14
Stack trace:
NullReferenceException: Object reference not set to an instance of an object
UnityEditor.Experimental.Rendering.Universal.Light2DEditorUtility.GetRenderer2DData () (at Library/PackageCache/com.unity.render-pipelines.universal@7.2.0/Editor/2D/Light2DEditorUtility.cs:103)
UnityEditor.Experimental.Rendering.Universal.Light2DEditor.OnEnable () (at Library/PackageCache/com.unity.render-pipelines.universal@7.2.0/Editor/2D/Light2DEditor.cs:201)
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Package Manager redirection buttons are changed to "Checkmarks" after installing additional Packages in the Multiplayer Center
- [Linux] Character '@' is not inputted when pressing AltGr + Q with a German keyboard layout
- Animation is affected by TimeScale when setting Animator's updateMode to UnscaledTime in onDisable()
- Sprites lose their reference in Scene and Game view when changing Texture2D Import Settings
- “Assemblies” and “Areas” tabs disappears after switching to Scene tab and back in the Assemblies filter window
Add comment