Search Issue Tracker
Fixed in 7.3.0
Fixed in 7.2.2, 7.3.0, 8.1.0
Votes
1
Found in [Package]
8.0.1, 7.2.0, 7.1.8, 7.1.5, 7.1.1
Issue ID
1219374
Regression
Yes
[URP] NullReferenceException threw on adding the "Light 2D (Experimental)" component when 2d render data not assigned.
Adding the "Light 2D (Experimental)" component causes the editor to throw NullReferenceException continuously when 2D render data not assigned to URP Pipeline, refer attached video.
Steps to repro:
1. Create a new project
2. Windows > Package Manager >Universal RP > Install
3. Create a URP Pipeline.
4. Edit > Project Setting >Graphics > Scriptable Render Pipeline Setting > URP Pipeline >Select
5. Hierarchy > Create Empty GameObject
6. Add "Light 2D (Experimental)" component in the Inspector
Actual Result:
NullReferenceException is thrown on adding the "Light 2D (Experimental)" component when 2d render data not assigned
Expected Result:
No Error in Console and "2D render data Not assigned " message shows.
Tested with Unity versions:
2020.2.0a2, 2020.1.0b1, 2019.3.3f1, 2019.3.0b4
Package found version: 8.0.1, 7.2.0, 7.1.8, 7.1.5, 7.1.1
Package working fine version: 7.0.1
Environment:
Windows 10 & macOS 10.14
Stack trace:
NullReferenceException: Object reference not set to an instance of an object
UnityEditor.Experimental.Rendering.Universal.Light2DEditorUtility.GetRenderer2DData () (at Library/PackageCache/com.unity.render-pipelines.universal@7.2.0/Editor/2D/Light2DEditorUtility.cs:103)
UnityEditor.Experimental.Rendering.Universal.Light2DEditor.OnEnable () (at Library/PackageCache/com.unity.render-pipelines.universal@7.2.0/Editor/2D/Light2DEditor.cs:201)
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on RendererScene::NotifyInvisible when GameObjects are deleted from the Hierarchy in a specific Scene
- "Import projects" button doesn't work in Unity Hub
- Animation is affected by TimeScale when setting Animator's updateMode to UnscaledTime in onDisable()
- Shader Graph generates 'İ' in the shader when using Turkish Regional format
- Crash on ParticleSystemUpdateData::CacheSubEmitters(ParticleSystem&) when shared subemitter referenced by multiple nested particle systems
Add comment