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In Progress

Fixed in 6000.3.0a6

Fix In Review for 6000.0.60f1, 6000.2.8f1

Under Consideration for 6000.4.X

Votes

1

Found in

6000.0.54f1

6000.1.16f1

6000.2.0b13

6000.3.0a4

6000.4.0a1

Issue ID

UUM-113453

Regression

No

Unnecessary Material Instantiation happens when UI state or layout changes occur

-

How to reproduce:
1. Open the attached “IN-109190” project
2. Open the “UISampleScene”
3. Open the Profiler (Window > Analysis > Profiler)
4. Enter Play mode
5. Start recording the Profiler information and observe the Memory section
6. Resize the Game View by dragging its edges
7. Observe the result

Expected result: New Material instances are not created; Material count remains stable
Actual result: New Material instances are created; Material count increases rapidly

Reproducible with: 2023.1.0a16, 6000.0.54f1, 6000.2.0b13, 6000.3.0a4
Couldn’t test with: 2023.1.0a15 (Could not fix issues from downgrading)

Reproduced on: Windows 10 (User reported), Windows 11
Not reproduced on: No other environment tested

Note: You can also reproduce the issue by navigating to Hierarchy > Page - Interactables > Content > Upper Shelf > Gradient Bar, and changing the slider value in the Inspector with the “Value” Component. You must exit and re-enter Play mode for this to reproduce

  1. Resolution Note (fix version 6000.3.0a6):

    Shadergraph: Fixed duplicate material creation in canvas samples.

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