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In Progress
Fixed in 6000.2.8f1, 6000.3.0a6
Fix In Review for 6000.0.60f1
Under Consideration for 6000.4.X
Votes
1
Found in
6000.0.54f1
6000.1.16f1
6000.2.0b13
6000.3.0a4
6000.4.0a1
6000.5.0a1
Issue ID
UUM-113453
Regression
No
Unnecessary Material Instantiation happens when UI state or layout changes occur
How to reproduce:
1. Open the attached “IN-109190” project
2. Open the “UISampleScene”
3. Open the Profiler (Window > Analysis > Profiler)
4. Enter Play mode
5. Start recording the Profiler information and observe the Memory section
6. Resize the Game View by dragging its edges
7. Observe the result
Expected result: New Material instances are not created; Material count remains stable
Actual result: New Material instances are created; Material count increases rapidly
Reproducible with: 2023.1.0a16, 6000.0.54f1, 6000.2.0b13, 6000.3.0a4
Couldn’t test with: 2023.1.0a15 (Could not fix issues from downgrading)
Reproduced on: Windows 10 (User reported), Windows 11
Not reproduced on: No other environment tested
Note: You can also reproduce the issue by navigating to Hierarchy > Page - Interactables > Content > Upper Shelf > Gradient Bar, and changing the slider value in the Inspector with the “Value” Component. You must exit and re-enter Play mode for this to reproduce
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Resolution Note (fix version 6000.3.0a6):
Shadergraph: Fixed duplicate material creation in canvas samples.