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Fixed

Fixed in 2022.3.62f1, 6000.0.47f1, 6000.1.0b12, 6000.2.0a4, 7000.0.0a26

Votes

0

Found in

2022.3.10f1

6000.0.0b11

6000.2.0a1

Issue ID

UUM-52906

Regression

No

Unity uses a centre speaker when DefaultSpeakerMode is set to Quad

-

How to reproduce:
1. Connect the 5.1 speakers system
2. Setup the speakers in Settings -> Sound -> Sound Control Panel -> right-click on the speaker -> Configure Speakers so the surround sound would be enabled
3. Open the "IN_53087" project
4. Enter the "SampleScene"
5. Make sure "Quad" is selected in the Project Settings -> Audio -> Default Speaker Mode
6. Enter the Play Mode

Expected result: Center speaker is not playing
Actual result: Center speaker is playing

Reproducible with: 2021.3.31f1, 2022.3.10f1, 2023.1.16f1, 2023.2.0b12, 2023.3.0a7

Reproducible on: Windows 10 Pro
Not reproducible on: No other environment tested

Used Speakers for testing:
Creative A550 (with an audio card "Sound Blaster")

Notes:
- Also reproducible in the Windows Standalone Player
- No sound on the WebGL Player
- When using an Android device only two speakers are playing
- User mentioned and after testing I can confirm that the issue is also reproducible on the 2020.3.48f1 so it is clear to say it’s not a regression

  1. Resolution Note (fix version 6000.2.0a4):

    On Windows, fixed a few related bugs where if the Unity project/player settings were set to the Quad speaker mode, we would still output sound to the front center channel on a 5.1 or 7.1 system. Similarly, if Unity is set to use the surround (5.0) speaker mode, we would still output sound to the LFE channel on a 5.1 or 7.1 system. This has now been fixed for both mono and multi-channel sounds.

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