Search Issue Tracker
Fixed
Fixed in 2022.3.62f1, 6000.0.47f1, 6000.1.0b12, 6000.2.0a4, 7000.0.0a26
Votes
0
Found in
2022.3.10f1
6000.0.0b11
6000.2.0a1
Issue ID
UUM-52906
Regression
No
Unity uses a centre speaker when DefaultSpeakerMode is set to Quad
How to reproduce:
1. Connect the 5.1 speakers system
2. Setup the speakers in Settings -> Sound -> Sound Control Panel -> right-click on the speaker -> Configure Speakers so the surround sound would be enabled
3. Open the "IN_53087" project
4. Enter the "SampleScene"
5. Make sure "Quad" is selected in the Project Settings -> Audio -> Default Speaker Mode
6. Enter the Play Mode
Expected result: Center speaker is not playing
Actual result: Center speaker is playing
Reproducible with: 2021.3.31f1, 2022.3.10f1, 2023.1.16f1, 2023.2.0b12, 2023.3.0a7
Reproducible on: Windows 10 Pro
Not reproducible on: No other environment tested
Used Speakers for testing:
Creative A550 (with an audio card "Sound Blaster")
Notes:
- Also reproducible in the Windows Standalone Player
- No sound on the WebGL Player
- When using an Android device only two speakers are playing
- User mentioned and after testing I can confirm that the issue is also reproducible on the 2020.3.48f1 so it is clear to say it’s not a regression
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Opening Terrain Prefab in Prefab Editing Mode throws "NullReferenceException" error
- [Search] Dragging query pills put them behind the search text field
- A CustomPropertyDrawer that returns a PropertyField for a property named the same as a child field will not render all child fields
- Graphics Settings shows default values instead of the real values in the Rendering Debugger when Volume.profile is assigned via script
- Deleting multiple Tags throws “NullReferenceException”, and "Retrieving array element that was out of bounds" errors when holding the Enter key
Resolution Note (fix version 6000.2.0a4):
On Windows, fixed a few related bugs where if the Unity project/player settings were set to the Quad speaker mode, we would still output sound to the front center channel on a 5.1 or 7.1 system. Similarly, if Unity is set to use the surround (5.0) speaker mode, we would still output sound to the LFE channel on a 5.1 or 7.1 system. This has now been fixed for both mono and multi-channel sounds.