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Fixed in 2021.2.X
Fixed in 2020.2.X, 2021.1.X
Votes
3
Found in
2020.2.0b3
2020.2.0f1
2021.1
Issue ID
1300381
Regression
Yes
Unity hangs up when adding "Blend Mode" component from "Blend Modes" Asset to Sprite GameObject
Reproduction steps:
1. Open user's attached project "New Unity Projectmthrt.zip"
2. Open "SampleScene"
3. Click on "Sprite" GameObject in the Hierarchy window
4. In Inspector window -> Click on "Add Component"
5. Search for "Blend Mode" and add it
Expected result: "Blend Mode" component gets added and works properly
Actual result: "Blend Mode" component doesn't get added and Unity hangs up on "Editor.Sprites-Default (Material).OnInspectorGUI" loading pop up
Reproducible with: 2D Sprite 1.0.0 (2020.2.0b3, 2020.2.0f1, 2021.1.0b1)
Not reproducible with: 2D Sprite 1.0.0 (2018.4.30f1, 2019.4.17f1, 2020.1.17f1, 2020.2.0b2)
Note:
Unity hangs up on the following GameObjects:
Static Sprite
Dynamic Sprite
Circular Sprite
and other types of Sprite in 2D
Unity doesn't hang up and component gets added on the following:
Sprite Mask
Cube
Particle system
Audio source
and other GameObjects outside 2D
-
like_a_suchi
Jan 12, 2021 09:08
Hi everyones,
Just to confirm these experiences are true. We also did a couple of tests, with 2020.1.12f1, 2020.1.17f1, also, and the problem is also there. At least, on 2020.1 versions, it creates problem when the build is done, and unity hang on. Then it is impossible to build... The editor stay stucked, during ages, on the blendmodes asset, when compiling sprites.
I'm not even talking about 2020.2, considering it says, that it is not compatible at all...
But this sentence "Not reproducible with: 1.0.0 (2018.4.30f1, 2019.4.17f1, 2020.1.17f1, 2020.2.0b2)" is is fact, not totally exact.
Hope it helps,
Cheers,Like_a_Sushi
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Resolution Note (fix version 2021.2):
Fixed in 2021.2.0a4
Resolution Note (fix version 2021.1):
Fixed in 2021.1.0b8
Resolution Note (fix version 2020.2):
Fixed in 2020.2.5f1