Search Issue Tracker
Fixed in 2017.4.0
Fixed in 2017.4.X
Votes
3
Found in
2017.3.0f3
Issue ID
984001
Regression
No
Unity fails building projects after installing Facebook Games Support
How to reproduce:
1. Create a new project
2. Close Unity
3. Install Facebook Games Support
4. Open the project
5. Build & Run the project
Actual result: The build fails. (gif attached)
Expected result: The build should succeed.
Reproducible with: 2018.1.0b2, 2017.3.0p1, 2017.2.1p1, 2017.1.3f1, 5.6.5f1.
Workaround: Delete C:\ProgramData\Unity\index-local.xml file.
-------------------------------------------
fixed in 2018.3.0a1, 2017.4.24f1.
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Tilemap Tiles do not get lit up unless the Light Range is greater than the distance between the position of the Tile before the transformation and the Light Source when the Tile is transformed with Tilemap.SetTransformMatrix method
- The Editor and "Reloading Domain" windows are frozen when entering Play Mode
- Crash when attempting to create a custom FMOD DSP unit
- [Linux] Floating windows do not keep their size after restarting the Editor
- .framework plugin is mistakenly treated as a directory when building for Universal Windows Platform
kwikdev
Jun 23, 2018 06:43
Note: I am seeing it on Android only
kwikdev
Jun 23, 2018 06:42
In Unity Cloud Build the Facebook error is still present in 2017 and 2018 for Facebook SDK 7.12.2
Does Facebook fail QA when their Unity SDK stops working on cloud build?
spoonshoe
May 09, 2018 01:17
Why would you not put the location for the Mac file? Where is this located on Mac.
Thanks.
lukos
Feb 22, 2018 10:21
Any news on fixing this. It also breaks cloud build