Search Issue Tracker
Fixed in 2022.1.X
Votes
0
Found in
2019.4
2020.3
2020.3.23f1
2021.2
2022.1
Issue ID
1384968
Regression
No
Unity Editor crashes when setting Depth Buffer to none
Reproduction steps:
1. Open the user's project
2. Select "UI Render Texture" inside Assets > Sprites folder
3. Change Depth Buffer field's value to "No depth buffer"
Reproducible with: 2019.4.33f1, 2020.3.24f1, 2021.2.4f1, 2022.1.0a7
Not reproducible with: 2022.1.0a8, 2022.1.0a12
Could not test with: 2022.1.0a13, 2022.1.0b1 (no Depth Buffer/Depth Stencil Format field)
Notes:
- Reproducible only on macOS
- In some Unity versions Depth Buffer field is called Depth Stencil Format
- There are 2 errors that may be related to the crash
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- WebGL build dependencies are not refreshed until the Editor is restarted
- “Audio Random Container” allows adding unlimited number in “Audio Clips” numeric field, causing Editor to freeze
- In Deferred rendering path, mixed lights don't render when enabling "Use Rendering Layers" in the Decal renderer feature
- [Windows] Special characters in file names are sorted to the end of the alphabet in the Project window
- Information box icons are not contained within the information box bounds in Render Pipeline Converter window
Resolution Note (fix version 2022.1):
Fixed in 2022.1.0a8