Search Issue Tracker
Fixed in 2022.1.X
Votes
0
Found in
2019.4
2020.3
2020.3.23f1
2021.2
2022.1
Issue ID
1384968
Regression
No
Unity Editor crashes when setting Depth Buffer to none
Reproduction steps:
1. Open the user's project
2. Select "UI Render Texture" inside Assets > Sprites folder
3. Change Depth Buffer field's value to "No depth buffer"
Reproducible with: 2019.4.33f1, 2020.3.24f1, 2021.2.4f1, 2022.1.0a7
Not reproducible with: 2022.1.0a8, 2022.1.0a12
Could not test with: 2022.1.0a13, 2022.1.0b1 (no Depth Buffer/Depth Stencil Format field)
Notes:
- Reproducible only on macOS
- In some Unity versions Depth Buffer field is called Depth Stencil Format
- There are 2 errors that may be related to the crash
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on when D3D12RenderPass::SetupDeviceResources when opening FBX animation preview
- Serialization errors are thrown when "com.unity.render-pipelines.core" is added as a custom package and Graphics window is opened
- Character Joints unexpectedly rotate when a ragdoll is created using the Ragdoll Wizard
- Crash on GfxDeviceD3D11Base::DrawBuffersBatchMode when rendering the Scene view
- The shared EditorBuildSettings.asset file of symlinked projects is not updated when changing the order of the Scenes in Build Settings in one of the projects
Resolution Note (fix version 2022.1):
Fixed in 2022.1.0a8