Search Issue Tracker
Fixed in 0.5.0-preview
Votes
0
Found in [Package]
0.3.1-preview
Issue ID
1229700
Regression
Yes
Unity Editor crashes when GameObjectConversionUtility.ConvertGameObjectHierarchy function is called
How to reproduce:
1. Open the attached project's Scene labeled "SampleScene"
2. Enter the Play Mode
3. Wait for the Scene to load
Expected result: Scene is loaded
Actual result: Unity Editor crashes
Reproducible with Unity: 2019.3.0f1, 2019.3.8f1, 2020.1.0b4, 2020.2.0a5
Not reproducible with Unity: 2018.4.20f1, 2019.3.0b12
Couldn't test with Unity 2017.4.39f1 (Package Manager does not exist)
Reproducible with "Unity Physics" Package: 0.3.0-preview.1, 0.3.1-preview
Not reproducible with "Unity Physics" Package: 0.2.4-preview, 0.2.5-preview
Reproducible with "Havok Physics for Unity" Package: 0.2.0-preview, 0.2.1-preview
Not reproducible with "Havok Physics for Unity" Package: 0.1.1-preview, 0.1.2-preview
Note: Sometimes it takes up to ~5 seconds after entering Play Mode to crash
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Any small change in UI Builder Inspector refreshes Editor Inspector
- Inaccurate Box Collider boundaries on a rotated child Cube when the parent GameObject Scale is non-uniform
- [Android] "SHADOWS_SCREEN" set as shader Keyword when no "_ShadowMapTexture" is bound leads to freeze on a build on some Mali GPU devices
- The global scene list is overridden in a project built with command line when the Override Global Scene List setting is disabled in the build profile
- Global Scenes are not included in the Build when building multiple Build Profiles at the same time
Resolution Note (fix version 0.5.0-preview):
Package available in Unity 2020.1.0f1 and above