Search Issue Tracker
Fixed in 5.4.2
Votes
5
Found in
5.4.0b15
Issue ID
793624
Regression
Yes
Unity does not include UnityEditor.iOS.Xcode in project file
How to reproduce:
1. Open a new project
2. Create a script and place it in a folder named 'Editor'.
3. Add "using UnityEditor.iOS.Xcode;" to the top of the script
4. Add "PBXProject project = new PBXProject();" to the Start() message
5. Save and switch back to Unity
- Note that Unity compiles the code successfully, but in the editor the code is displayed in red
- Reproduced in Version 5.4.0b17 (d34aa569a642), Version 5.3.4p4 (43a3882ae25c)
- Not reproducible in Version 5.2.4f1 (98095704e6fe)
Comments (36)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Global Volume visual details are blurred when Tonemapping mode is set to any other than 'ACES'
- [Android] Stage information is not logged when Log Shader Compilation is enabled
- [Vulkan] The memory allocation increases rapidly when there are multiple (three or more) Real-Time Reflection Probes in the Scene
- [macOS] Library folder of the opened project can be deleted which leads to the crash
- “Default Scene” dropdown field contains a spelling mistake “Default Builtin”
Mazyod
Oct 16, 2016 10:15
Reproduced in 5.4.2f1, not sure how it says fixed
ermedian
Oct 14, 2016 06:30
Reproduced in 5.4.2f1
MechEthan
Oct 13, 2016 22:19
Still happening in 5.4.2f1 for me.
Workaround for MonoDevelop:
In MonoDevelop, go under "Project" menu > "Edit References..." > ".NET Assembly" tab > Click "Browse" in lower right, and browse to your Unity install to find the dll, e.g. "/Applications/Unity/PlaybackEngines/iOSSupport/UnityEditor.iOS.Extensions.Xcode.dll"
tuanzi88
Sep 12, 2016 12:06
Reproduced in 5.4.0f3
brunodp
Sep 09, 2016 11:54
Also in 5.4.0p4
msedouglass
Aug 19, 2016 16:44
Reproduced in 5.4.0f3