Search Issue Tracker
By Design
Votes
0
Found in
5.5.0f3
Issue ID
870344
Regression
No
Unity does not automatically unload plugins used during runtime, results in a crash on Editor/Standalone Build exit
Steps to reproduce:
1. Download and open the attached project
2. Enter Play mode
3. Exit Play mode
4. Close the editor
Result: crash, bug reported shows up
Reproduced on: 5.3.7p2. 5.4.4f1, 5.5.0f3 , 5.5.0p4, 5.6.0b4
Workaround: unload the pulgin manually, in this case, add the following script snippet:
void onApplicationQuit() {
Corale.Colore.Core.Chroma.Instance.Uninitialize();
}
Notes:
-This project uses Razer Chroma SDK, and a plugin to make use of it in Unity
-Also "crashes" on a Standalone build
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [macOS] Editor crashes after entering Play mode with overlapping GameObjects with Cloth Component and Cloth Inter-Collision enabled
- Look Dev constantly regenerates the default Volume Profile when set to "None" instead of using the default one
- Look Dev errors are spammed when opening a new HDRP project when Look Dev was added to the layout in the previous project
- URP Scene Templates are not editable when first opened from the New Scene dialog
- Look Dev window flickers when resizing the window after docking it
Add comment