Search Issue Tracker
Fixed in 2018.3.X
Fixed in 2017.4.X, 2018.2.X
Won't Fix in 2018.1.X
Votes
0
Found in
2017.3.0f3
Issue ID
1005502
Regression
No
Unity crashes when MonoImporter.SetExecutionOrder is called from RuntimeInitializeOnLoadMethod
How to reproduce:
1. Open given Unity project
2. Enter "Title" scene
3. Enter Play Mode
4. Unity crashes
Reproducible with: 2018.2.0a1, 2018.1.0b9, 2017.3.1p2, 2017.2.2f1, 2017.1.3p1, 5.6.5p2
Note:
In script called "Root" 20 line ( UnityEditor.MonoImporter.SetExecutionOrder(monoScript, -32000)) is crashing only when it's in RuntimeInitializeOnLoadMethod (line 8)
Verified fixed in 2018.3.0a1
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used
Add comment