Search Issue Tracker
Duplicate
Votes
5
Found in [Package]
2022.1
2022.2
Issue ID
VCSB-40
Regression
Yes
Unity crashes in batch mode when using -vcsMode Perforce
How to reproduce:
1. Create a new Unity project
2. Add the project folder to the Perforce workspace
3. Open Edit>Project Settings...>Version Control
4. Change Version Control mode to Perforce
5. Close the Editor
6. Open Windows PowerShell
7. Change directory to Unity Editor location
8. Run command ".\\Unity.exe -batchmode -accept-apiupdate -projectPath "XXXX" -logfile - -vcsMode Perforce -vcPerforceWorkspace "XXXX" -vcPerforceServer "XXXX" -vcPerforceUsername "XXXX" -vcPerforcePassword "XXXX" -executeMethod UnityEditor.SyncVS.SyncSolution -quit | out-host"
Reproducible with: 2021.2.0a6, 2021.3.1f1, 2022.1.0f1, 2022.2.0a11
Not reproducible with: 2019.4.38f1, 2020.3.34f1, 2021.2.0a5
First lines of the stacktrace:
0x00007FF6EF3FFB98 (Unity) winutils::ExternalCrashHandler::HandleCrash
0x00007FF6EF3FFCB1 (Unity) winutils::ExternalCrashHandler::HandleFatal
0x00007FF6EF40F645 (Unity) winutils::CrashHandler::DefaultSignalHandler
0x00007FF6F1769368 (Unity) seh_filter_exe
0x00007FF6F182A5B0 (Unity) `__scrt_common_main_seh'::`1'::filt$0
0x00007FF6F17323C0 (Unity) _C_specific_handler
0x00007FFA64FF20CF (ntdll) _chkstk
0x00007FFA64FA1454 (ntdll) RtlRaiseException
0x00007FFA64FF0BFE (ntdll) KiUserExceptionDispatcher
-
Resolution Note:
This bug (and all its ports) is being handled in UUM-17597
Duplicate of https://issuetracker.unity3d.com/product/unity/issues/guid/UUM-17597
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Containers' height doesn't expand when text wraps
- Variable is set to a different value from the selected enum value in the Editor dropdown
- TreeView Child display toggle styling becomes reversed when clicking and dragging it
- Null is returned when using FocusOutEvent.relatedTarget
- Unity_BaseInstanceID is always zero when rendering multiple meshes and instancing with the same buffer
This is a duplicate of issue #UUM-17596