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In Progress

In Progress in 2.1.X

Votes

1

Found in [Package]

2.1.1

Issue ID

MOXRB-144

Regression

No

Unity crashed on "UnityOpenXRMeta_OpenXRLifeCycle_OnInstanceCreate" when entering into Play Mode with Meta Quest connected using Meta Link

Package: Meta

-

Reproduction steps:

1. Create a new project from MR template
2. Make sure that VR headset is connected
3. Make sure to put on the headset to activate it
4. Enter Play Mode
6. Observe the result

Expected result: Editor enters into Play Mode
Actual result: Editor crashes

Reproducible in: 2.1.0 (6000.0.47f1, 6000.1.2f1), 2.1.1 (6000.1.1f1)

Reproducible on: Windows 11 (user reported)
Not reproducible on: No other environment tested

First few lines of the stack trace:

{noformat}0x00007FFBA9B56B26 (libUnityARFoundationMeta) UnityOpenXRMeta_OpenXRLifeCycle_OnInstanceCreate
0x000001CF7FFAF9BA (Mono JIT Code) (wrapper managed-to-native) UnityEngine.XR.OpenXR.Features.Meta.OpenXRLifeCycleFeature/NativeApi:UnityOpenXRMeta_OpenXRLifeCycle_OnInstanceCreate (ulong)
0x000001CF7FFAF923 (Mono JIT Code) [.\Library\PackageCache\com.unity.xr.meta-openxr@aee2fa51cb2b\Runtime\OpenXRLifeCycleFeature.cs:83] UnityEngine.XR.OpenXR.Features.Meta.OpenXRLifeCycleFeature:OnInstanceCreate (ulong)
0x000001CF7FFAF5ED (Mono JIT Code) [.\Library\PackageCache\com.unity.xr.openxr@3903c1059bcf\Runtime\Features\OpenXRFeature.cs:670] UnityEngine.XR.OpenXR.Features.OpenXRFeature:ReceiveNativeEvent (UnityEngine.XR.OpenXR.Features.OpenXRFeature/NativeEvent,ulong)
0x000001CF7FFAF1AB (Mono JIT Code) [.\Library\PackageCache\com.unity.xr.openxr@3903c1059bcf\Runtime\OpenXRLoader.cs:684] UnityEngine.XR.OpenXR.OpenXRLoaderBase:ReceiveNativeEvent (UnityEngine.XR.OpenXR.Features.OpenXRFeature/NativeEvent,ulong)
0x000001CF7FFACE2B (Mono JIT Code) (wrapper native-to-managed) UnityEngine.XR.OpenXR.OpenXRLoaderBase:ReceiveNativeEvent (UnityEngine.XR.OpenXR.Features.OpenXRFeature/NativeEvent,ulong){noformat}

Notes:
- The issue did not reproduce for CQA
- The issue may reproduce after exiting from Play Mode as well
- The Editor may function without issues the first time or second time when entering Play Mode. The issue is supposed to reproduce after entering into Play Mode subsequent time
- The issue may reproduce with Meta Quest connected via cable (not Air Link)

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