Search Issue Tracker
Fixed
Fixed in 6000.0.50f1, 6000.1.5f1, 6000.2.0b3, 6000.3.0a1
Votes
0
Found in
6000.0.28f1
6000.1.0a5
6000.2.0a1
6000.3.0a1
Issue ID
UUM-87336
Regression
No
Unexpected behaviour when selecting items in UI Toolkits TreeView sample
Steps to reproduce:
- Open a Unity Project
- Open the UI Toolkit samples via Window > UI Toolkit > Samples
- Select the 'ListView' sample
- Click on the first option in the list (the number '1')
- Observe how 'Items selected: 1' is logged to the console as expected
- Select the 'TreeView' sample
- Click on the first option in the list (the number '1')
Actual results: The text 'items selected: 0' is logged to the console. You have to click on the item a few times for the correct text 'items selected: 1' to start being logged.
Expected results: The text 'items selected: 1' is logged correctly the first time that the item is clicked
Reproducible with versions: 6000.1.0a5, 6000.0.28f1
Not reproducible with versions: -
Can’t test with versions: 2022.3.52f1, 2021.3.45f1
Tested on (OS): MacOS Sonoma 14.6.1
{}Notes{}{}:{}
- Issue only affects the TreeView sample. The ListView, MultiColumnListView and MultiColumnTreeView all log the correct numbers on the first time clicking an item
- The issue affects all the numbers on the TreeView sample (1 - 10)
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Active quality level set on a new Universal 2D project is not the default quality level when creating a new project
- Inspector Open button does nothing when navigating to a different folder with a locked asset
- Pre-generated XML serializers fail to deserialize types that use polymorphism when the Player is built with the IL2CPP scripting backend
- Editor crashes with error "Failed to present D3D11 swapchain due to device reset/removed" and Player freezes when rendering a particle system while using modified URP package on DX11
- Crash on Scripting::LogException when async HTTP callback executes after scripting domain teardown
Add comment