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Fixed in Unity 5.4.0

Votes

0

Found in

5.3.1f1

Issue ID

760104

Regression

No

[UNET][WebGL] NetworkClient.SendByChannel called on client crashes the server

Networking

-

-

Priority: 2Necessary for shipping a final release

-

Severity: 1Crash, freeze, data loss, work stops

Steps to reproduce:
1) open "...client.zip"
2) sccene 'client' make sure that "Client" GO in hierarchy has an image attached to "Upload" field
3) build for WebGL
4) open "...server.zip" and play scene 'server'
5) launch WebGL build
- make sure that on server in console there is client connected log
6) on client click 'Upload' button

- Server crashes on
0x00000001405C18F6 (Unity) MemoryPool::Allocate

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