Search Issue Tracker

Fixed in Unity 5.2.2

Votes

1

Found in

5.1.2f1

Issue ID

714700

Regression

No

[UNet][HLAPI] Server Crash when trying to send a serializable class via [Command] from a client to the server

Networking

-

-

Priority: 2Necessary for shipping a final release

-

Severity: 1Crash, freeze, data loss, work stops

Reproduction steps:
1. Open the attached project
2. Build and run the project
3. In build, Press "Host Multiplayer Game"
4. In editor, Open lobbyNewGUI scene and run it
5. Press "Join"
6. Under "YOU" press the button "Crash"
7. Observe the server/host will crash (in this case the exe file will crash)

You can also reverse this process with the editor as server.

Comments (2)

  1. 8d02bbf4d798aa9aa26a5c660d31114d?d=mm

    jarretdd

    Oct 24, 2015 14:51

    "Status: Fixed in Unity 5.2.2" definitely not true

  2. 9cd17bbae51e8256d11fc06cbf7a29dd?d=mm

    rmindel

    Oct 22, 2015 13:56

    Not fixed on 5.2.2.f1...

All about bugs

View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.