Search Issue Tracker
Fixed in 2020.2.X
Fixed in 2019.4.X, 2020.3.X
Votes
13
Found in
2019.3.0f1
2019.4
2020.2
Issue ID
1258876
Regression
No
[New Input System] Keyboard input is not detected in the Input Field when built on WebGL
How to reproduce:
1. Open user's attached "InputFieldTestProject.zip" project
2. Go to File -> Build Settings
3. Make sure the platform is set to WebGL
4. Press Build
5. Write some text in the Input Field in the browser
Expected result: Text appears in the Input Field, keyboard input (eg. CTRL+V) is registered
Actual result: No text appears in the Input Field, keyboard input (eg. CTRL+V) is not registered
Reproducible with: 0.2.10-preview (2019.4.2f1), 1.0.0 (2020.1.0b14, 2020.2.0a17)
Could not test with: 2018.4.24f1 (New Input System not supported)
Notes:
- The issue is not reproducible in the Editor and on Windows, Mac build
- The issue is not reproducible with the Old Input System
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Player flickers to a black screen when built on macOS
- Visual Studio debugger doesn't show full properties of animation variables on Android and IOS Platforms when using IL2CPP Scripting Backend
- [Linux][Plastic SCM] "Access Denied" error when downloading Plastic SCM Cloud Edition through the Editor
- UpdateRendererBonudingVolumes process takes more time when disabled Renderers are used
- "ArgumentNullException: Value cannot be null" error is thrown when selecting a Visual Element with a custom Render Texture set as a background
Resolution Note (fix version 2020.2):
Fixed in: 2021.1.0a1
Note:
The WebGL input system has been fixed so keyboard events will be sent to GUI controls with the new input system
Resolution Note (fix version 2020.3):
Fixed in: 2020.3.13f1