Search Issue Tracker
Fixed in 1.0.0-preview.14
Fixed in 1.0.0-preview.18
Votes
0
Found in [Package]
1.0.0-preview.14
Issue ID
1328899
Regression
No
[UIToolkit] The selection in the input field doesn't change when pressing "Tab"
How to reproduce:
1. Open the user's attached "TestTabIndex" project
2. Open the Scene "SampleScene"
3. Enter the Play Mode
4. Select one of the input fields in the Game view
5. Press "Tab"
Expected results: Selection jumps to other Text Field
Actual results: Selection stays on the same Text Field
Reproducible with: 1.0.0-preview.13, 1.0.0-preview.14 (2020.3.6f1, 2021.1.0f1)
Not reproducible with: 1.0.0-preview.13, 1.0.0-preview.14 (2021.1.1f1, 2021.1.5f1, 2021.2.0a15)
Could not test with: 2020.1.0b11 because UI Toolkit package was not yet available, 1.0.0-preview.12 because of CS0122 and CS0115 errors
Notes:
- The issue is reproducible on macOS
- The issue is not reproducible on Windows
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Some Shaders appear twice in Material Shader selection menu
- Editor freezes with a StackOverflowException when certain asset types are assigned to a managed component in a SubScene via AddComponentObject
- Scale Snapping with Gizmos does not work in the Scene view when Snapping and Absolute Grid Snapping are toggled off
- Text Script Importer Reference button links to a Missing Page when clicking the Reference Button in the Inspector
- FrameTimingManager.GetLatestTimings adds background time to the next focused frame when the Player is unfocused
Resolution Note (fix version 1.0.0-preview.18):
Fixed in UI Toolkit 1.0.0-preview.18 available in Unity 2020.3.17f1 and above