Search Issue Tracker
Fixed in 1.0.0
Votes
0
Found in [Package]
1.0.0
Issue ID
1360188
Regression
No
[UIToolkit] The button.clicked callback is triggered when hovering the mouse up on the blocking element
Reproduction steps:
1. Open the attached user's project "UIToolkit Bug.zip"
2. Open the "Main Menu.unity" Scene
3. Press the Play button
4. In the Game view, press and hold the "R1" button with the left mouse button
5. Hover over the backside of the button that is hidden and observe the button
Expected result: The button animation is not triggered
Actual result: The button animation is triggered
Reproducible with: built-in UI Toolkit (2021.2.0b15, 2022.1.0a11)
Could not test with: 2019.4.31f1 (No UI Toolkit package available), 2020.3.20f1, 2021.1.25f1 (Project breaks, Console errors)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Rigidbody2D.Slide API does not have the needed configuration when creating a 2D Top-Down character controller
- Opening reference for "Playables"component redirects to a missing page
- Sprite Renderer image is changed when switching Mask Interaction and changing Sprite to a shared Sprite
- An unsigned integer is not compared with an integer correctly in player when using IL2CPP backend
- Graphical artifacts are being rendered in Scenes that are loaded during run-time when GPU Resident Drawer is turned on
Resolution Note (fix version 1.0.0):
Fixed in: (1.0.0) 2022.1.0a15
Resolution Note (fix version 1.0.0):
Fixed in: Built-in UI Toolkit 1.0.0 (2021.2.16f1)