Search Issue Tracker
Fixed
Votes
0
Found in [Package]
1.0.0-preview.17
Issue ID
1324337
Regression
No
UI Toolkit breaks after assembly reload when using the Input System package
Reproduction steps:
1. Open the attached project (UIToolkitBug.zip)
2. Open scene Scenes/SampleScene
2. Press the Play button
3. In the Game view, press the "Test" button
4. In the Project window, right-click and reimport Assets/Main.cs
5. In the Game view, press the "Test" button
6. In the Hierarchy window, select the GameObject "Main"
7. In the Inspector window, under the component "Main (Script)", enable the "Fix Reload" field
8. In the Project window, right-click and reimport Assets/Main.cs
9. In the Game View, press the "Test" button
Expected result: the button can be pressed in all three instances
Actual result: NullReferenceException error is thrown after enabling "Fix Reload" and reimporting Asset
Reproducible with: 1.0.0-preview.15, 1.0.0-preview.16, 1.0.0-preview.17 (2020.3.17f1, 2021.1.20f1)
Could not test with: 2019.4.30f1 (UI Toolkit package unavailable), 2021.2.0b9, 2022.1.0a7 (cannot resolve errors after upgrading the attached project: "error CS0234: The type or namespace name does not exist in the namespace...")
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Memory usage rises when switching scenes with GRD enabled and a loaded texture in URP
- [Quality Hackweek] Terrain Brush Size value is not serialized after deselecting the terrain when using the first instance of multiple Inspectors
- "NullReferenceException" is thrown when setting a long string in TMP with "Atlas Population Mode" set to "Dynamic" and "Multi Atlas Textures" enabled
- TextMeshPro text is misaligned when alignment is set via script
- A DX11 shader error is thrown when compiling shaders for platforms without DX11 support
Resolution Note:
Fixed in 2022.1.0a12