Search Issue Tracker
Fixed in 1.0.0-preview.12
Votes
11
Found in [Package]
1.0.0-preview.3
Issue ID
1262249
Regression
No
[UIElements Runtime/UI Toolkit] UI Builder label is blurry and there are small artifacts on the letters during runtime
How to reproduce:
1. Open user's attached "TestPerformance.zip" project
2. Open "SampleScene" Scene (Assets/Scenes)
3. Open the Game view
4. Observe the text created with GUI and the label with UI Builder in the Game view
Expected result: Text created with GUI (the upper one) and the label created with UI Builder (the lower one) are both seen clearly and no artifacts appear on the letters
Actual result: Text created with GUI (the upper one) can be seen clearly with no artifacts on the letters, while the label created with UI Builder (the lower one) is blurry and small artifacts can be seen on the letters (H, e, o, d)
Reproducible with: UIElements Runtime 0.0.2-preview, UIElements Runtime 0.0.3-preview, UIElements Runtime 0.0.4-preview, UI Toolkit 1.0.0-preview.3 (2019.4.4f1, 2020.1.0b16, 2020.2.0a18)
Could not test with: 2018.4.25f1 (UI Builder and UIElements Runtime packages are not available)
Notes:
- The issue is not reproducible when a custom editor is created with the UI Builder
- The label in the UI Builder tab (Window -> UI -> UI Builder) can be seen clearly with no artifacts
- Currently, the font used for both GUI text and UI Builder label is the user's "Times New Roman 400", which was used for the Expected, Actual results
- Changing the font to "Calibri Regular", UI Builder label will only be slightly blurry, but some letters will appear darker than others
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Articulation Body with 'Revolute' Joint Type has erratic behavior when Upper Limit is set to above 360
- WebGL Player fails to render Scene when Terrain with Detail Mesh is added and WebGPU Graphics API is used
- Inconsistent errors are logged when different types are passed into the Query "Q<>" method in UIToolkit and the ancestor VisualElement is null
- Crash on GetMaterialPropertyByIndex when opening a specific Scene
- Discrepancies in the styling are present when using a TSS file instead of a USS file in custom EditorWindow
Resolution Note (fix version 1.0.0-preview.12):
This issue is fixed with 1.0.0-preview.12
https://forum.unity.com/threads/ui-toolkit-latest-version-1-0-0-preview-12.941420/