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Votes
2
Found in
6000.0.57f1
6000.2.4f1
6000.3.0a6
Issue ID
UUM-117081
Regression
No
UI Toolkit input becomes unresponsive when the UIDocument GameObject is destroyed
Reproduction steps:
1. Open the attached project "ReproProj"
2. Open the “/Assets/Scenes/SampleScene.unity” Scene
3. Enter the Play Mode
4. Repeatedly click the Button with text “Toggle UI B (SetActive)“
Expected result: Button always reacts to clicks
Actual result: UI input becomes unresponsive
Reproducible with: 6000.0.57f1, 6000.2.4f1, 6000.3.0a6
Reproducible on:
Play Mode
Windows Standalone Player
Testing environment: Windows 10 Enterprise 21H2, macOS (user reported)
Not reproducible on: No other environment tested
Notes:
- Issue seems related to “captured = this.GetCapturingDocument(pointerId, out capturingDocument);”
- PointerDeviceState.s_PlayerPanelWithSoftPointerCapture doesn't seem to be reset correctly when the UIDocument is destroyed
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