Search Issue Tracker
Fixed in 2017.3.0f3
Votes
7
Found in
5.6.2f1
Issue ID
927710
Regression
No
[UI] Scrollrect doesn't reposition correctly when set to clamped
How to reproduce:
1. Download attached project and open in Unity
2. Run the "RenderScene" scene
3. Press "Scroll To End" button to go to the bottom of the Scrollrect
4. Press "Hide Elements" to hide some of the elements
Expected result: Scrollrect in clamped mode suppose to change position after scrollbar disappear
Actual result: Scrollrect doesn't reposition correctly after scrollbar disappear (check attached gif 'Actual Result.gif')
Reproduced with: 5.4.1f1, 5.5.2f1, 5.6.2f1, 2017.1.0f3, 2017.2.0b2
Comments (1)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Build fails when building a project containing an 18+ dimension array with IL2CPP
- [Android][Sentis] Human poses are not detected when using the BlazePose model
- Sprite Editor Outline Tool Overlay is not displayed when no Sprite is selected
- “No method with RuntimeInitializeOnLoadMethod attribute” warning from ReadmeEditor.cs is thrown after installing Project Auditor Rules
- Projection matrix is altered when using RasterCommandBuffer.ClearRenderTarget on DX12 and Metal
fafase
Jan 17, 2018 14:17
Unity2017.2.0f3
- Add a scrollview.
- Add a slider
- Control the scale of Content via slider (value is clamped between 1 and 4).
- Use slider
- Use scroll bars to move on the scrollview
- Set slider back to 1
- Image is not centered