Search Issue Tracker
Fixed in 5.4.0
Votes
0
Found in
5.2.1p3
Issue ID
739318
Regression
No
[UI] Font Material doesn't populate _MainTex_TexelSize
Repro steps:
1) open the project and scene in it
2) Notice Text and Quad objects in the Game View and that they are different colored
3) Take a look at TexelSizeMaterialą and 2 objects - they have the same shader
4) TexelSizeTransfer script should copy the text texture but does it not correctly, since colors are different
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- var VisionOSEDRHeadromm has a comma instead of a dot when building with Metal Rendering App Mode and local OS localization is set to German
- IAP Catalog remove product “x” and add product “+” buttons are not consistent with other remove and add buttons in the Editor
- Performance issues in Play Mode when quickly hovering the mouse cursor over Hierarchy GameObjects
- Frame Debugger displays incorrect output when FidelityFX Super Resolution or Spatial-Temporal Upscaler is used with Temporal Anti-aliasing or Subpixel Morphological Anti-aliasing
- Crash with “Fatal Error! The file ‘MemoryStream’ is corrupted!” when adding a large number in Font Character Rects Size field
Add comment