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Fixed in 5.3.6

Votes

55

Found in

5.3.4p4

Issue ID

790264

Regression

Yes

World space canvas aren't being rendered

uGUI

-

Steps to reproduce:

1. Open project
2. Open scene "TestBUG"
3. Go to game view
-Notice that canvas disappear after few seconds. Resizing game view will make canvas re-appear for a short time

In scene view, canvas are rendered as expected

Reproduced with: 5.3.4p2, 5.3.4p4
Not reproducible with: 5.3.4p1, 5.4.0b14, 5.4.0b16
Regression introduced in: 5.3.4p2

Comments (40)

  1. rjth

    Aug 01, 2016 13:44

    Experiencing the issue on 5.3.5.f.

  2. thomas231

    Jul 22, 2016 13:09

    Problem still exists in 5.3.6.

    UI is now rendered to the texture, but when the UI updates we get lots of artifacts on the texture.
    See this screenshot: https://www.dropbox.com/s/3ft0zkfjqmja8eh/Screenshot%202016-07-22%2014.54.08.png?dl=0

  3. jmitcheson

    Jul 18, 2016 00:53

    Oh, it's fixed in 5.4.0F1

  4. jmitcheson

    Jul 18, 2016 00:04

    Regressed again - 5.4.0b19

  5. BernhardLutz

    Jul 15, 2016 10:39

    The issue is still present in v. 5.4.0b18. Is there any workaround without switching Unity build? Please help. I am thankful for every advice.

  6. noio

    Jul 09, 2016 08:59

    @Willemkokke, good to know! I'm hesitant to upgrade to a patch release—though—because those tend to introduce other bugs. Also, in our team we need to stay in sync with the XBOX plugin version, so it's not so easy to switch back and forth.

  7. WillemKokke

    Jul 08, 2016 22:58

    It was mentioned as fixed in the release notes of 5.3.5p5, and I can confirm it works again in 5.3.5p6.

  8. WillemKokke

    Jul 08, 2016 22:56

    It was mentioned as fixed in the release notes of 5.3.5p5, and I can confirm it works again in 5.3.5p6.

  9. noio

    Jul 07, 2016 12:34

    Is there a workaround?

  10. McMayhem

    Jul 07, 2016 00:29

    How about not marking things resolved until the customer base can actually determine if it's been fixed? Seems like a lot of Unity's issues lately could be solved by not "jumping the gun"

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