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By Design
By Design in 6000.6.X
Votes
0
Found in
6000.3.12f1
6000.4.1f1
6000.5.0b2
6000.6.0a2
Issue ID
UUM-138542
Regression
No
UI Builder Material properties can be added multiple times redundantly when using the Material Definition foldout
Steps to reproduce:
- Create a new project using Universal 3D template
- Go to Assets > Create > Shader Graph > URP > UI Shader Graph and open it
- In the Blackboard, click "" and add "Color"
- Save and exit
- Create a new UXML Document and open it in UI Builder
- Add a Visual Element to the Hierarchy
- In the Inspector, expand the Material foldout and assign the newly created Material from Shader Graph
- Click on the "" button and select "Color"
- Repeat 8th step
- Observe the behavior
Actual results: The exact same property can be added an infinite amount of times. Modifying a duplicated property's value instantly resets it to the top property's value making other properties redundant
Expected results: Properties that have already been added to the Material Definition override list are hidden, disabled, or grayed out in the "+" dropdown menu
Reproducible with versions: 6000.3.12f1, 6000.4.1f1, 6000.5.0b2, 6000.6.0a2
Can’t test with versions: 6000.0.71f1 (Materials foldout not available)
Tested on (OS): Windows 11
Notes:
- This applies to all property types exposed in the Shader Graph blackboard
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Resolution Note:
This is expected. Since the material properties sections reflects the USS styles, there's nothing preventing duplicate entries in this section.
Resolution Note (6000.6.X):
This is expected. Since the material properties sections reflects the USS styles, there's nothing preventing duplicate entries in this section.