Search Issue Tracker
Fixed in 2021.2.X
Votes
0
Found in
2018.4
2020.1.6f1
2020.2
Issue ID
1281786
Regression
No
Two attempts are made to open Maya and convert a .ma file to FBX when importing it
How to reproduce:
1. Make a new Unity project
2. Import the user's attached "teleporter.ma" file as a new asset
Expected results: a 3-minute timeout exception is thrown after 3 minutes
Actual results: a 3-minute timeout exception is thrown after 6 minutes
Reproducible with: 2018.4.28f1, 2019.4.12f1, 2020.1.9f1, 2020.2.0b7
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Articulation Body with 'Revolute' Joint Type has erratic behavior when Upper Limit is set to above 360
- WebGL Player fails to render Scene when Terrain with Detail Mesh is added and WebGPU Graphics API is used
- Inconsistent errors are logged when different types are passed into the Query "Q<>" method in UIToolkit and the ancestor VisualElement is null
- Crash on GetMaterialPropertyByIndex when opening a specific Scene
- Discrepancies in the styling are present when using a TSS file instead of a USS file in custom EditorWindow
Resolution Note (fix version 2021.2):
Fixed in: 2021.2.0a16