Search Issue Tracker
Fixed
Fixed in 2022.3.63f1, 6000.0.49f1, 6000.1.1f1, 6000.2.0a10
Votes
4
Found in
2021.3.44f1
2022.3.49f1
6000.0.22f1
6000.1.0a7
6000.2.0a1
7000.0.0a1
Issue ID
UUM-83348
Regression
No
Touch input is inversed and otherwise broken on a Touch Screen Monitor when a project is built for WebGL
How to reproduce:
1. Open the “WebTest.zip“ project
2. Open the “SampleScene”
3. Enter the Play Mode
4. Pan by touching and moving the finger across the Game view, Zoom in/out by making the pinch gesture, and observe the behavior
5. Exit the Play Mode
6. Build and run the project in WebGL
7. Repeat step 4 in the Player
8. Observe the Player
Expected results: Panning in the scene works the same as in the Editor, Zooming works as in the Editor
Actual results: Panning direction is inverted, Zooming in is barely possible, and on every pinch gesture start the Camera teleports back out a few units
Reproducible in: 2021.3.44f1, 2022.3.49f1, 6000.0.22f1
Reproduced on: Windows 11 Pro (23H2)
Not reproduced on: Also reproducible with mobile browser, e.g., Safari iOS
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- UI Builder can't set a background image to a sprite from a multi-sprite spritesheet in the Resources folder
- Light2D freeform does not render the internal part when rendered in certain shapes
- Using AddCopyPass causes an incorrect merging of passes.
- Negative Enum value is not pasted correctly when copying from another array
- Silent Crash when generating Lightmap UVs for a model with a large object scale
Add comment