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Fixed in 2022.1.X
Fixed in 2021.2.X
Votes
3
Found in
2021.2.0a17
2022.1
2022.1.0a10
Issue ID
1367401
Regression
Yes
TLS Allocator ALLOC_TEMP_TLS error is thrown when dragging GameObject from Editor Window
Reproduction steps:
1. Open the user's attached project
2. Open the "SampleScene" Scene
3. Open the "Test Editor Window" from the menu bar
4. Attempt to drag a prefab by dragging the "Drag Me" button onto the Scene view and observe the Console
Expected result: no errors or warnings are shown
Actual result: 1 error and 2 warnings are shown
Reproducible with: 2021.2.0a17, 2021.2.0b13, 2022.1.0a10
Not reproducible with: 2021.2.0a16, 2020.3.19f1, 2021.1.22f1, 2021.2.0a16
Could not test with: 2019.4.30f1 and below (NullReferenceException error)
Error and warnings:
1. TLS Allocator ALLOC_TEMP_TLS, underlying allocator ALLOC_TEMP_MAIN has unfreed allocations, size 27
2. Internal: Stack allocator ALLOC_TEMP_MAIN has unfreed allocations, size 27
3. To Debug, enable the define: DEBUG_STACK_LEAK in StackAllocator.h. This will output the callstacks of the leaked allocations
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VoldemortEatsBurgers
Dec 25, 2021 08:04
I have the same issue in 2021.2.5f1. I make some changes in API and in my shop code, and then this problem appeared. Removing Library and renewing it didn`t help. I don`t know what to do. Maybe somebody have some ideas how to solve it?
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crinoline
Dec 23, 2021 16:13
I'm getting this with 2021.2.5fl when navigating in the editor or when the editor has been running for 10 mins even with no input.
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Thimo-boldlyXR
Dec 16, 2021 11:02
Still having this issue on 2021.2.5f
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KingKRoecks
Dec 15, 2021 02:32
Yes, this is still happening in 2021.2.6f1 after highlighting my terrain with 5 layers
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rodolfobezerra-scopely
Dec 14, 2021 13:19
That's not fixed in 2021.2.2f1 because I'm getting this on 2021.2.5f1...
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Resolution Note (fix version 2022.1):
Fixed in 2022.1.0a13
Resolution Note (fix version 2021.2):
Fixed in 2021.2.2f1