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Fixed in 2022.1.X

Fixed in 2021.2.X



Found in




Issue ID




TLS Allocator ALLOC_TEMP_TLS error is thrown when dragging GameObject from Editor Window



Reproduction steps:
1. Open the user's attached project
2. Open the "SampleScene" Scene
3. Open the "Test Editor Window" from the menu bar
4. Attempt to drag a prefab by dragging the "Drag Me" button onto the Scene view and observe the Console

Expected result: no errors or warnings are shown
Actual result: 1 error and 2 warnings are shown

Reproducible with: 2021.2.0a17, 2021.2.0b13, 2022.1.0a10
Not reproducible with: 2021.2.0a16, 2020.3.19f1, 2021.1.22f1, 2021.2.0a16
Could not test with: 2019.4.30f1 and below (NullReferenceException error)

Error and warnings:
1. TLS Allocator ALLOC_TEMP_TLS, underlying allocator ALLOC_TEMP_MAIN has unfreed allocations, size 27
2. Internal: Stack allocator ALLOC_TEMP_MAIN has unfreed allocations, size 27
3. To Debug, enable the define: DEBUG_STACK_LEAK in StackAllocator.h. This will output the callstacks of the leaked allocations

  1. Resolution Note (fix version 2022.1):

    Fixed in 2022.1.0a13

  2. Resolution Note (fix version 2021.2):

    Fixed in 2021.2.2f1

Comments (23)

  1. Thimo-boldlyXR

    Dec 16, 2021 11:02

    Still having this issue on 2021.2.5f

  2. KingKRoecks

    Dec 15, 2021 02:32

    Yes, this is still happening in 2021.2.6f1 after highlighting my terrain with 5 layers

  3. rodolfobezerra-scopely

    Dec 14, 2021 13:19

    That's not fixed in 2021.2.2f1 because I'm getting this on 2021.2.5f1...

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