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Fixed in 2018.3.X

Fixed in 2018.2.X



Found in


Issue ID




Timeline throws FormatException error when computer locale is set to one using comma as decimal separator



Prerequisites to reproduce:
1. Open Regional Settings
2. Go to Formats tab
3. Set format to Russian (Russia)

Steps to reproduce:
1. Create a new Unity project (or open the user-submitted one)
2. Set the .NET Scripting Runtime Version to 4.6 (if starting off a new project)
3. Import Cinemachine (if starting off a new project)
4. Create a timeline on an empty game object
5. Create a Cube, set its position to (1, 0, 0) (IMPORTANT! Everything seems to work correctly with the position set to (0, 0, 0))
6. Drag the Cube onto the timeline created in #4. Select to create a new Animation Track
7. Press the Record button
8. Try to move the Cube along the X-axis
9. Observe the error and failure to record that keyframe

Note: see the user-submitted reproduction video in the comments if any of the steps is not clear

Expected result: timeline does not break and the object's movements are recorded
Actual result: timeline appears to be broken and the object's movements do not register (it also throws a FormatException error)

Reproduced with: 2017.1.5f1, 2017.4.9f1, 2018.2.0f2, 2018.3.0a7

Comments (159)

  1. tuturu0801

    Aug 20, 2020 20:46

    a amazing project even if it still lack knowledge in some place, but it really turn out to something helpful

  2. ganja99

    Aug 20, 2020 19:44

    Viele Vorteile, die ich aus diesem Artikel erhalte, danke

  3. intanverani9

    Aug 19, 2020 22:39

    multumesc pentru acest articol minunat, imi place foarte mult

  4. intanverani9

    Aug 19, 2020 22:38

    Vielen Dank für diesen tollen Artikel, ich mag es wirklich

  5. topnotchbest79

    Aug 19, 2020 09:32

    Unity always gives addition to value...

  6. topnotchbest79

    Aug 19, 2020 09:30

    Thanks for posting a valuable blog post...

  7. unity_gWh08Pz9wYH2_A

    Aug 19, 2020 07:52

  8. unity_gWh08Pz9wYH2_A

    Aug 19, 2020 07:49

    You just attach it to the object that has a SkinnedMeshRenderer and MeshCollider


    Aug 19, 2020 03:21

    Matua faigata ma faigofie ona malamalama. Tusitusiga ma mea na ou sailia mo se taimi nei. Ha ha ha
    Faafetai mo fetufaaʻi ma matou. Le mafai ona ou faatali mo lau isi tala.

  10. VOICEFOR88

    Aug 19, 2020 03:20

    Îmi place foarte mult articolul tău și desigur acesta este un articol bun. Vă mulțumim că ne-ați împărtășit. Mult noroc.

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