Search Issue Tracker
Fixed
Votes
0
Found in [Package]
2018.2.0b3
2018.3
2018.4
2019.2
2019.2.12f1
2019.3
2020.1
Issue ID
1215926
Regression
Yes
Timeline Play Range Doesn't Loop when Play Range ends on the Final Frame
How to reproduce:
1. Open the "SampleScene" Scene in the attached "Repro2125926,zip" Project
2. Click on the "Directional Light" GameObject
3. Open Timeline Window
4. Make sure Play range ends on the last frame of the Animation
5. Play the animation
Expected Behavior: The Animation loops
Actual Behavior: The Animation stops and the play head is stuck at the start of the animation
Note: The behavior of the Animation on the last frame is derived from the GameObject's Playable Director Component's Wrap Mode ("loop" loops the play range, "Hold" holds play head at the end of the play range, "None" puts the Play head at the start of animation)
Reproducible with: 2018.2.0b3, 2018.2.21f1, 2018.3.14f1, 2018.4.17f1, 2019.2.20f1, 2019.3.0f6, 2020.1.0a22
Not reproducible with: 2017.4.36f1, 2018.1.9f2, 2018.2.0b2
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- WebGL Player with WebGPU Graphics API fails to render Scene when custom Render Feature is used
- “EndLayoutGroup” error thrown when changing Shader Precision Model settings in Build Profiles window > Player Settings Overrides
- Button hover state uses default theme color when a custom .uss is applied
- Samples Showcase script warning does not clear after enabling required settings until GameObject is reselected
- VFX Particles receive shadow artifacts when using ShaderGraph with enabled shadows and Face Camera Plane Orient mode
Add comment