Search Issue Tracker
Fixed
Votes
0
Found in [Package]
2018.2.0b3
2018.3
2018.4
2019.2
2019.2.12f1
2019.3
2020.1
Issue ID
1215926
Regression
Yes
Timeline Play Range Doesn't Loop when Play Range ends on the Final Frame
How to reproduce:
1. Open the "SampleScene" Scene in the attached "Repro2125926,zip" Project
2. Click on the "Directional Light" GameObject
3. Open Timeline Window
4. Make sure Play range ends on the last frame of the Animation
5. Play the animation
Expected Behavior: The Animation loops
Actual Behavior: The Animation stops and the play head is stuck at the start of the animation
Note: The behavior of the Animation on the last frame is derived from the GameObject's Playable Director Component's Wrap Mode ("loop" loops the play range, "Hold" holds play head at the end of the play range, "None" puts the Play head at the start of animation)
Reproducible with: 2018.2.0b3, 2018.2.21f1, 2018.3.14f1, 2018.4.17f1, 2019.2.20f1, 2019.3.0f6, 2020.1.0a22
Not reproducible with: 2017.4.36f1, 2018.1.9f2, 2018.2.0b2
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Search field in UI Builder's Library has no character limit
- Changing the value in UI Builder by dragging increases it by a few thousand points when reaching the borders of the screen
- ARM64 architecture DLL incorrectly copied instead of x64 when building for Windows x64
- Crash on TypeTreeIterator::GetNode when opening a specific folder
- Crash on WriteSerializedAssetsV2 when (re)entering the Play Mode in a specific project when IEnumerator Start() is used
Add comment