Search Issue Tracker
Fixed
Votes
0
Found in [Package]
2018.2.0b3
2018.3
2018.4
2019.2
2019.2.12f1
2019.3
2020.1
Issue ID
1215926
Regression
Yes
Timeline Play Range Doesn't Loop when Play Range ends on the Final Frame
How to reproduce:
1. Open the "SampleScene" Scene in the attached "Repro2125926,zip" Project
2. Click on the "Directional Light" GameObject
3. Open Timeline Window
4. Make sure Play range ends on the last frame of the Animation
5. Play the animation
Expected Behavior: The Animation loops
Actual Behavior: The Animation stops and the play head is stuck at the start of the animation
Note: The behavior of the Animation on the last frame is derived from the GameObject's Playable Director Component's Wrap Mode ("loop" loops the play range, "Hold" holds play head at the end of the play range, "None" puts the Play head at the start of animation)
Reproducible with: 2018.2.0b3, 2018.2.21f1, 2018.3.14f1, 2018.4.17f1, 2019.2.20f1, 2019.3.0f6, 2020.1.0a22
Not reproducible with: 2017.4.36f1, 2018.1.9f2, 2018.2.0b2
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [HDRP] Game view renders artifacts when Camera's Component "Post Anti-aliasing" is set to "TAA" and Dynamic Resolution's "Forced Screen Percentage" is changed
- A deactivated Prefab's name color becomes white when a GameObject in the scene is deactivated
- The Game view becomes blank when using Frame Debugger with MSAA and Texture binding enabled in Play Mode
- NullReferenceException is thrown when changing the Inspector preview selection
- The build size is larger when Models have Animation Type set to Generic
Add comment