Search Issue Tracker
Fixed in 2020.1.X
Votes
0
Found in
2020.1.0a23
Issue ID
1217876
Regression
Yes
[Time] Setting Fixed Time Step to a large value and then back to default makes effects play faster until an editor restart
Repro steps:
1. Create a new VFX and add it to the scene
2. Open Project Settings - VFX
3. Change the Fixed Time Step value to something large (1)
4. Reset it back to the default 0.01666667
5. Observe the particle speed.
Expected outcome:
- The current fixed time step value to apply
Notes:
- Possibly related to the recent work with time and update modes
- Setting Fixed Time Step to larger values sometimes throws 'Thread group size must be above zero' errors.
- Found on trunk/master
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Redoing creation of Sub Scenes and Cube GameObjects in Hierarchy throws “Assertion failed on expression: 'targetScene != nullptr’” error in Console window
- Selecting “New Sub Scene” after assigning “New Scene” in Sub Scene Script Component throws “Destroying GameObjects immediately is not permitted” in the Console window
- Shader Graph "Zoom Step Size" can be set to 0 even though the zoom still works
- Enabling/Disabling the Deprecated Nodes doesn't apply to the opened Shader Graph unless any Variable is added to the Blackboard
- Group Selection title text size is smaller in renaming than the actual font size
Add comment