Search Issue Tracker
Fixed in 2021.1.X
Fixed in 2019.4.X, 2020.2.X
Votes
5
Found in
2019.4.12f1
2019.4.13f1
2020.1.0a15
2020.2
2021.1
Issue ID
1287864
Regression
Yes
Tiling and Offset values have no influnce on the image when using a Material with UI Shaders
How to reproduce:
1. Open the user's attached "TESTOFFSET" project
2. Open the Scene "SampleScene"
3. In the Hierarchy select the "Image" GameObject (a child of the "Canvas" GameObject)
4. Expand the TestMaterial Component and change the Offset variable
Expected results: The image on the "Image" GameObject in the Scene view becomes offset
Actual results: The image on the "Image" GameObject in the Scene view does not move at all
Reproducible with: 2019.4.12f1, 2019.4.14f1, 2020.1.0a15, 2020.1.13f1, 2020.2.0b11, 2021.1.0a5
Not reproducible with: 2018.4.28f1, 2019.4.11f1, 2020.1.0a1, 2020.1.0a14
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used
Resolution Note (fix version 2021.1):
Fixed in 2021.1.0a8
Resolution Note (fix version 2020.2):
Fixed in 2020.2.2f1
Resolution Note (fix version 2019.4):
Fixed in 2019.4.18f1