Search Issue Tracker
Fixed
Votes
0
Found in [Package]
1.5.8
Issue ID
LOC-1278
Regression
No
The text in the “New Table Collection” button in the Localization Tables window is outside the button bounds when the Localization Tables window is docked
Steps to reproduce:
- Create a new Unity project using the Universal 3D template
- Install the Localization package (com.unity.localization)
- Open the Project Settings window (Edit > Project Settings)
- Open the Localization tab in the Project Settings window
- Press the "Create" button
- Press the "Save" button
- Add any Locale
- Add Apple App Info Metadata to the Metadata list
- Open the Apple App Info foldout
- Open the Short Name foldout
- Click the "Create Table Collection" button
- Click the "Create" button
- Dock the Localization Tables window
- Observe the "New Table Collection" button
Actual results: The text in the "New Table Collection" button goes outside its bounds/overlaps
Expected results: The text in the "New Table Collection" button remains in the button bounds
Reproducible with versions: 1.5.4 (6000.0.52f1, 6000.2.7f2, 6000.3.0b5, 6000.4.0a1), 1.5.9 (6000.0.62f1, 6000.2.12f1, 6000.3.0f1, 6000.4.0a5, 6000.5.0a1)
Tested on (OS): MacOS Silicon Tahoe 26.0.1
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture Import Warnings are obscured by other Terrain Layer options in the Inspector
- Active Targets section text in Graph Inspector is truncated despite available space
- Burst Inspector middle divider is jittering when resized with the Burst Inspector window docked
- Shader Graph Node information is briefly displayed in Graph Inspector when clicking on Category in the Blackboard
- JsonConvert conversion fails trying to call GetCallbackMethodsForType when [OnDeserialized] is used in a class
Add comment