Search Issue Tracker
Fixed in 2021.3.51f1
Fixed in 2021.3.X, 2022.3.X, 6000.0.X, 6000.1.0b12, 6000.2.X, 6000.2.0a7, future release
Votes
0
Found in
2021.3.43f1
2022.3.43f1
6000.0.16f1
6000.1.0a7
6000.2.0a1
Issue ID
UUM-78562
Regression
No
The Simulator tab scale is reset when using double-click to maximize and then shrink another window
How to reproduce:
1. Create a new empty project
2. Open the Game view
3. In the top left corner of the Game view, change the drop-down menu from “Game” to “Simulator”
4. Change the scale slider of the simulator to any value, or enable the “Fit to Screen” button
5. Double-click the header bar of any window to maximize it (for example, the Inspector)
6. Double-click the header bar again to reset the window
7. Observe the scale value of the Simulator view
Expected result: The scale remains unchanged
Actual result: The scale has been reset to its default value
Reproducible in: 2021.3.43f1, 2022.3.43f1, 6000.0.16f1
Reproducible on: macOS 23.6.0 (Silicon), Windows 11
Not reproducible on: No other environments tested
Note: Using Shift+Space to maximize or shrink a window does not reset the Simulator scale
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Non-standard error icon is used in Shader Graph
- GameObject drops to the last position in the Hierarchy when a RectTransform Component is added
- 'NullReferenceException' error is thrown when the Tutorials window is closed and the "Welcome Dialog" is pressed
- Mouse Postion can become max value or infinity when using touch input with Legacy Input Module
- Crash on RaiseException when creating a multiplayer room while toggling UI
Add comment