Search Issue Tracker
Fixed
Votes
0
Found in [Package]
1.8.0-pre.1
Issue ID
BUR-1708
Regression
No
The second parameter type in "X86.Sse4_2.crc32_u64" is "long" while it should be "ulong"
Reproduction steps:
1. Observe the crc32_u64 method second parameter type in Unity Burst Intrinsics
2. Observe the crc32_u64 method second parameter type in Microsoft docs
3. Observe the crc32_u64 method second parameter type in Intel Intrinsics
Expected result: The parameter type in Unity Burst Intrinsics does not differ
Actual result: The parameter type in Unity Burst Intrinsics is "long" while in Microsoft docs and Intel Intrinsics the parameter type is "ulong"
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Search field in UI Builder's Library has no character limit
- Changing the value in UI Builder by dragging increases it by a few thousand points when reaching the borders of the screen
- ARM64 architecture DLL incorrectly copied instead of x64 when building for Windows x64
- Crash on TypeTreeIterator::GetNode when opening a specific folder
- Crash on WriteSerializedAssetsV2 when (re)entering the Play Mode in a specific project when IEnumerator Start() is used
Add comment