Search Issue Tracker
Fixed in 6000.0.21f1
Fixed in 6000.0.X, future release
Votes
2
Found in
2021.3.39f1
2022.3.33f1
6000.0.6f1
6000.1.0a7
6000.2.0a1
Issue ID
UUM-73849
Regression
No
[URP][Comp] The Scene is not rendered by the Camera when the Game View is displayed but the Scene View is hidden and RenderGraph Compatibility Mode is enabled
Reproduction steps:
1. Open the “ReproProject“ project
2. Open the “Assets/Scenes/A.unity“ scene
3. Enter Play Mode
4. Observe the Game View
Expected result: The Scene is rendered, the sky and a cube are visible
Actual result: The Scene is not rendered
Reproducible with: 2021.3.39f1, 2022.3.33f1, 6000.0.6f1
Reproducible on: Windows 11 Pro (22H2)
Not reproducible on: No other environment tested
Comments (1)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on _platform_memmove after entering large value in Graphics settings Preloaded Shaders field
- Disproportionally large impact on CPU frame time when writing to a rendering entity's LocalToWorld
- "Constant Force" Component numeric fields drift out of view while entering a really big value in the Inspector
- Scene view camera speed pop-up appears empty or cut off when Scene view is very narrow
- UnityEvent does not get pasted to a uGUI component when trying to copy it from a Script
kvfreedom
Nov 25, 2024 09:58
Unity 6000.0.27f1
When RenderGraph Compatibility Mode is turned on, the editor has rendered normally, but the Windows and Android platform build cannot render properly.
When RenderGraph Compatibility Mode is turned off, the editor cannot render properly, and window and Android platform builds cannot render properly.