Search Issue Tracker
By Design
Votes
0
Found in [Package]
6.0.1-pre.1
Issue ID
PBLD-105
Regression
Yes
The ProBuilder Window option is missing when installing the ProBuilder package
Reproduction steps:
1. Create a new project
2. Install the ProBuilder package
3. Go to Tools -> ProBuilder
4. Observe the results
Expected results: The “ProBuilder Window” option is present
Actual results: The “ProBuilder Window” option is absent
Reproducible with: 6.0.1-pre.1 (2023.3.0b5)
Not reproducible with: 5.2.2(2021.3.34f1, 2022.3.18f1, 2023.2.8f1, 2023.3.0b5)
Reproducible on: Windows 11 Pro
Not reproducible on: No other environments tested
Comments (3)
-
Welly10
Jun 26, 2024 11:43
I’m encountering the same issue in Unity 6.0.7, and it’s significantly impacting my workflow efficiency.
-
freakdave
Mar 02, 2024 14:20
Whoever decided this would be a good design should rethink their workflow.
In order to e.g. collapse vertices I need to go to Tools / Probuilder / Geometry / Collapse Vertices (each time I want to do this). A shortcut is not available for this action (and several other actions as well). This is just painful.
With the now missing menu I could at least quickly click on the icon, now the workflow is several times worse. It's not possible to add a shortcut via Unity's shortcut menu either. -
Stevegustus
Feb 13, 2024 22:39
I am experiencing the same issue with MacOS 14.1.1 and Unity Editor 2023.3.19f1. It is not consistently missing. I have not yet recognized a pattern in the behavior other than restarting Unity does not appear to help
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on GUIManager::DoGUIEvent when focusing on the Game view window on a specific project
- Asset creation in the Project Browser is not always undone/inconsistent when the undo shortcut is pressed right after creating an asset
- JobTempAlloc memory leak warning is thrown when the Player is shut down
- Graphics State Collection warm-up does not work when using with Addressables Shaders
- "Baked Shadow Radius" field is visible but inactive when when the Shadow Type is set to "Hard Shadows" under the Light Component
Resolution Note:
All the menu items are now dispatched in the tool context and contextual menus. All functionalities are still here, just moved in the editor for a better workflow.