Search Issue Tracker
Won't Fix
Votes
0
Found in [Package]
3.2.0
Issue ID
PPB-20
Regression
No
The PostProcess Shader in Game View is always alpha 1 when the Platform is set to Android, iOS or tvOS
Reproduction steps:
1. Open the "SampleScene" Scene in the user's attached project
2. Open the Game view
3. Open the Build Settings from File > Build Settings
4. Switch to Android Platform
5. Observe the Game View
Expected result: Game view stays the same as in Game view when PC Standalone is selected as a Platform
Actual result: Black color that surrounds the red circle also becomes red
Reproducible with: 2019.4.34f1, 2020.3.25f1, 2021.3.8f1, 2022.1.0b3
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [UI Builder] Viewport's gizmos for Margin and Padding disappear when dragging to modify the value and the cursor leaves the Spacing section
- "Multiplayer Center" window does not reflect changes made in "Other Packages" section
- Crash on D3DKMTOpenResource when capturing with RenderDoc while GPU Skinning is set to GPU(Batched)
- Editing and saving Curve changes in UI Builder window throws multiple errors in the Console
- [UI Builder] Value is not selected when left clicking on Spacing/Border Widget values
Resolution Note:
This is a duplicate of https://fogbugz.unity3d.com/f/cases/1387848/ which was fixed in 3.2.1 (cannot resolve as duplicate because original case is not in Jira)
Confirmed this no longer reproduces with Android build target when
1. HDR is disabled
2. HDR is enabled and HDR Mode in Graphics Tier Settings is set to FP16 (default for mobile targets is R11G11B10 which does not include alpha)