Search Issue Tracker
Won't Fix
Votes
0
Found in [Package]
3.2.0
Issue ID
PPB-20
Regression
No
The PostProcess Shader in Game View is always alpha 1 when the Platform is set to Android, iOS or tvOS
Reproduction steps:
1. Open the "SampleScene" Scene in the user's attached project
2. Open the Game view
3. Open the Build Settings from File > Build Settings
4. Switch to Android Platform
5. Observe the Game View
Expected result: Game view stays the same as in Game view when PC Standalone is selected as a Platform
Actual result: Black color that surrounds the red circle also becomes red
Reproducible with: 2019.4.34f1, 2020.3.25f1, 2021.3.8f1, 2022.1.0b3
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Trail Renderer visual doesn't match the positions of vertices when they have been offset
- [Mobile] The Material is not visible when using the Decal Renderer Feature
- Uncaught TypeError: Cannot read properties of undefined is thrown when the tab is inactive for several minutes
- Crash on mono_array_length when building a project
- "StackOverflowException" error when changing spline curve type from "Bezier" to "Auto" in the "Element Inspector"
Resolution Note:
This is a duplicate of https://fogbugz.unity3d.com/f/cases/1387848/ which was fixed in 3.2.1 (cannot resolve as duplicate because original case is not in Jira)
Confirmed this no longer reproduces with Android build target when
1. HDR is disabled
2. HDR is enabled and HDR Mode in Graphics Tier Settings is set to FP16 (default for mobile targets is R11G11B10 which does not include alpha)