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Won't Fix

Votes

0

Found in [Package]

3.2.0

Issue ID

PPB-20

Regression

No

The PostProcess Shader in Game View is always alpha 1 when the Platform is set to Android, iOS or tvOS

Package: Post Processing

-

Reproduction steps:
1. Open the "SampleScene" Scene in the user's attached project
2. Open the Game view
3. Open the Build Settings from File > Build Settings
4. Switch to Android Platform
5. Observe the Game View

Expected result: Game view stays the same as in Game view when PC Standalone is selected as a Platform
Actual result: Black color that surrounds the red circle also becomes red

Reproducible with: 2019.4.34f1, 2020.3.25f1, 2021.3.8f1, 2022.1.0b3

  1. Resolution Note:

    This is a duplicate of https://fogbugz.unity3d.com/f/cases/1387848/ which was fixed in 3.2.1 (cannot resolve as duplicate because original case is not in Jira)

    Confirmed this no longer reproduces with Android build target when
    1. HDR is disabled
    2. HDR is enabled and HDR Mode in Graphics Tier Settings is set to FP16 (default for mobile targets is R11G11B10 which does not include alpha)

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