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Under Consideration for 1.0.X

Votes

0

Found in [Package]

1.0.13

Issue ID

BEHAVB-412

Regression

Yes

The Parent Behavior node becomes dirty when a leaf node is edited

Package: Unity Behavior

-

How to reproduce:

  1. Open the “BehavBugRepro.zip“ project
  2. Connect the project to any or a new Version Control project
  3. Check in any changes (to hide any changes in the “Pending Changes“ tab)
  4. Open the “Child“ Behavior Graph
  5. Move any node inside the “Child“ graph
  6. Focus on the Unity Version Control window
  7. Observe the Pending Changes tab

Actual result: “Child“ and “Parent“ assets are dirtied and shown
Expected result: Only the “Child“ asset is dirtied and shown

Reproducible in: 1.0.8, 1.0.13 (6000.0.63f1, 6000.2.14f1, 6000.3.0f1, 6000.4.0a5, 6000.5.0a2)
Not reproducible in: 1.0.7 (6000.0.63f1)

Reproduced on: Windows 11 Pro (25H2)
Not reproduced on: No other environment tested

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