Search Issue Tracker
In Progress
Fixed in 2022.3.59f1, 6000.0.22f1, 7000.0.0a3
Fix In Review for 6000.1.X, 6000.2.X
Under Consideration for 6000.3.X, 6000.4.X
Votes
3
Found in
2022.3.10f1
2023.1.14f1
2023.2.0b12
2023.3.0a6
6000.0.0b11
6000.1.0a7
6000.2.0a1
6000.3.0a1
6000.4.0a1
7000.0.0a1
Issue ID
UUM-53120
Regression
No
"The message header is corrupted and for security reasons connection will be terminated" is thrown when Autoconnect Profiler and threadsSupport are enabled
How to reproduce:
1. Open the attached project "webgl-multithreading.zip"
2. Build And Run the project for WebGL
Expected results: The Profile auto-connects to the Player
Actual results: "The message header is corrupted and for security reasons connection will be terminated" is thrown in the Console window
Reproducible with: 2022.3.10f1, 2023.1.14f1, 2023.2.0b12, 2023.3.0a6
Could not test with: 2021.3.31f1 (errors thrown when building the Project)
Reproducible on: Windows 10 22H2
Not reproducible on: No other environment tested
Comments (1)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- var VisionOSEDRHeadromm has a comma instead of a dot when building with Metal Rendering App Mode and local OS localization is set to German
- IAP Catalog remove product “x” and add product “+” buttons are not consistent with other remove and add buttons in the Editor
- Performance issues in Play Mode when quickly hovering the mouse cursor over Hierarchy GameObjects
- Frame Debugger displays incorrect output when FidelityFX Super Resolution or Spatial-Temporal Upscaler is used with Temporal Anti-aliasing or Subpixel Morphological Anti-aliasing
- The layout system is failing to correctly calculate or apply the height of the Japanese fallback font when the primary English font's metrics are used
robal1991
Aug 05, 2025 07:00
6000.0.53f1 still present, not fixed.