Search Issue Tracker
Fixed
Fixed in 2022.3.59f1, 6000.0.22f1, 7000.0.0a3
Votes
3
Found in
2022.3.10f1
2023.1.14f1
2023.2.0b12
2023.3.0a6
6000.0.0b11
6000.1.0a7
6000.2.0a1
6000.3.0a1
6000.4.0a1
Issue ID
UUM-53120
Regression
No
"The message header is corrupted and for security reasons connection will be terminated" is thrown when Autoconnect Profiler and threadsSupport are enabled
How to reproduce:
1. Open the attached project "webgl-multithreading.zip"
2. Build And Run the project for WebGL
Expected results: The Profile auto-connects to the Player
Actual results: "The message header is corrupted and for security reasons connection will be terminated" is thrown in the Console window
Reproducible with: 2022.3.10f1, 2023.1.14f1, 2023.2.0b12, 2023.3.0a6
Could not test with: 2021.3.31f1 (errors thrown when building the Project)
Reproducible on: Windows 10 22H2
Not reproducible on: No other environment tested
Comments (1)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Out-of-bounds memory access with multiple CanvasRenderers under a Canvas when using Mesh API
- Inspector tries to access file after it was deleted when the file was locked in Inspector window
- Changing Transform values in Search window Inspector loses focus while dragging and stopping mouse without releasing dragging action
- Saving changes on the dirty VFX Graph during the Play mode throws "The referenced script (Unknown) on this Behaviour is missing!" warnings
- VFX Graph Debug Info overlaps the "Initialize" block debug info by default
robal1991
Aug 05, 2025 07:00
6000.0.53f1 still present, not fixed.