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By Design
By Design in 6000.0.X
Votes
0
Found in
2021.3.28f1
2022.3.5f1
2023.1.5f1
2023.2.0b1
6000.0.0b11
Issue ID
UUM-44692
Regression
No
The main thread is stopped when the SetActive(false) on a GameObject is called while the OnAudioFilterRead() method is executing
Reproduction steps:
1. Open the attached “ASDQWE” project
2. Open the “Assets/Scenes/SampleScene.unity” Scene
3. In the Hierarchy Window, select “GameObject_MyPlugin” GameObject
4. In the Inspector Window, under the “My Plugin (Script)” Component, check the “B Genlock” property
5. Enter the Play Mode
6. Wait for approximately 10 seconds
Expected result: The Play Mode continues running
Actual result: “SetActive(false) Start” log followed by “OnAudioFilterRead(), Timeout!” and “SetActive(false) End” are thrown in the Console Window
Reproducible with: 2021.3.28f1, 2022.3.5f1, 2023.1.5f1, 2023.2.0b1
Reproducible on: Intel macOS 13.4.1
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Resolution Note:
During the deactivation cycle and AudioSource with OnAudioFilterRead may need to wait to remove parts of the underlying mixing engine - this is by design. It is on our radar as a place to improve, thanks for bringing it up.
Resolution Note (6000.0.X):
During the deactivation cycle and AudioSource with OnAudioFilterRead may need to wait to remove parts of the underlying mixing engine - this is by design. It is on our radar as a place to improve, thanks for bringing it up.