Search Issue Tracker
Fixed
Fixed in 2022.3.5f1, 2023.1.0f1
Votes
1
Found in
2022.2.19f1
2023.1.0b16
2023.2.0a14
Issue ID
UUM-35032
Regression
Yes
The InputSystem reports incorrect inputs on MacOS with IL2CPP Player builds when using XboxOneGamepadMacOSWireless controller
How to reproduce:
1. Open the attached project “InputSystemBug.zip“
2. Open the Build Settings (Edit > Build Settings…)
3. Make sure the Scripting backend is set to IL2CPP
4. Build a Development Build
5. Move the Right thumb stick
6. Press the X, Y, B, A buttons on the controller
Expected result: Only the Right thumb stick movement and the buttons are registered in the Console window
Actual result: The Left thumb stick movement is also registered in the Console window and the button presses are not registered
Reproducible with: 2022.2.0a7, 2022.2.19f1, 2023.1.0b16, 2023.2.0a14
Not reproducible with: 2020.3.48f1, 2021.3.25f1, 2022.2.0a6
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used
Add comment