Search Issue Tracker
Fixed in 2022.3.5f1
Fixed in 2022.3.X, 2023.1.X, 2023.2.X
Votes
1
Found in
2022.2.19f1
2023.1.0b16
2023.2.0a14
Issue ID
UUM-35032
Regression
Yes
The InputSystem reports incorrect inputs on MacOS with IL2CPP Player builds when using XboxOneGamepadMacOSWireless controller
How to reproduce:
1. Open the attached project “InputSystemBug.zip“
2. Open the Build Settings (Edit > Build Settings…)
3. Make sure the Scripting backend is set to IL2CPP
4. Build a Development Build
5. Move the Right thumb stick
6. Press the X, Y, B, A buttons on the controller
Expected result: Only the Right thumb stick movement and the buttons are registered in the Console window
Actual result: The Left thumb stick movement is also registered in the Console window and the button presses are not registered
Reproducible with: 2022.2.0a7, 2022.2.19f1, 2023.1.0b16, 2023.2.0a14
Not reproducible with: 2020.3.48f1, 2021.3.25f1, 2022.2.0a6
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on CollectAllSceneManagerAndObjectIDs when opening a specific Scene
- GPU device suspended error when replaying a video in the Video Player with NVIDIA Vertical Sync set to Fast
- GPU device suspended error when replaying a video in the Video Player with NVIDIA Vertical Sync set to Fast
- SetComponentEnabled uses class instead of struct when constraining Enableable Component type
- [iOS] Application.deepLinkActivated does not get invoked while app is running when UIApplicationSceneManifest is added in Info.plist
Add comment