Search Issue Tracker
Active
Under Consideration for 2022.3.X, 6000.0.X
Votes
3
Found in
2022.3.45f1
6000.0.18f1
Issue ID
UUM-79381
Regression
Yes
[TextMeshPro] The fallback source continues to refer to the ClearFontAssetDataed Glyph after ClearFontAssetData is applied
How to reproduce:
1. Open the “TextMeshProTest.zip“ project
2. Open the “SampleScene“
3. Enter Play Mode and press the “Clear“ button
Expected result: Japanese characters remain visible
Actual result: Japanese characters are not visible
Reproducible with: 3.2.0-pre.1, 3.2.0-pre.10 (2022.3.45f1), 6000.0.18f1
Not reproducible with: 3.0.9 (2021.3.43f1)
Could not test with: 4.0.0-pre.2
Reproducible on: Windows 10
Not reproducible on: No other environment tested
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [VFX Graph] ArcTorus Transform changes in blackboard not reflected in Graph
- Text deletion works incorrectly in an input field when the Chinese language is used and the "Event System" Component is turned off
- Typed text doesn't appear in an input field when the Chinese language is used and the "Event System" Component is turned off
- Script associated with "GlobalVolumeFeature" is missing when inspecting "Mobile Renderer" Asset
- Clearable "RenderingCommandBuffer" errors are thrown in the Console when creating project using Universal 3D Template
Add comment