Search Issue Tracker
Fixed in 6000.1.0b7
Fixed in 6000.0.39f1, 6000.1.X, 6000.2.X, 7000.0.0a20, future release
Votes
4
Found in
2023.2.15f1
6000.0.0b12
6000.1.0a7
6000.2.0a1
Issue ID
UUM-66897
Regression
No
The Editor freezes on "Start importing" when the project contains a large amount of FBX models
Reproduction steps:
1. Delete the library folder from the attached “ASDQWE” project
2. Open the project
3. Wait ~1 hour and observe the Editor
Expected result: The Editor opens or continues importing
Actual result: The Editor freezes while importing
Reproducible with: 2023.2.15f1, 6000.0.0b12
Could not test with: 2021.3.36f1, 2022.3.22f1 (Could not downgrade the project due to package and asset dependencies)
Reproducible on: macOS Sonoma 14.3.1 (Intel), Windows 11 (user’s)
Not reproducible on: No other environment tested
Notes:
- Workaround: closing and reopening the Editor
- The freeze always occurs on the same fbx model. This model loads fine on an empty project
Comments (1)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on _platform_memmove after entering large value in Graphics settings Preloaded Shaders field
- Disproportionally large impact on CPU frame time when writing to a rendering entity's LocalToWorld
- "Constant Force" Component numeric fields drift out of view while entering a really big value in the Inspector
- Scene view camera speed pop-up appears empty or cut off when Scene view is very narrow
- UnityEvent does not get pasted to a uGUI component when trying to copy it from a Script
cpjonas1104
Feb 24, 2025 18:06
I am experiencing a similar issue when opening a large project in 6000.0.39f1, which it says at the top should have fixed it?